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6.39
3106 1892
Voto BGG: BGG Stats
LANGUAGE-UK
2-5
60'
13
Uso extensivo del texto.

Cthulhu Gloom

Un juego de mesa de Keith Baker
Editor: Atlas Games
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Cthulhu Gloom
Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
-15%
27,19€

Precio de venta

IT 4,49€
Fundas de cartas en este juego. Fundas de cartas en este juego.
110 tarjetas de 63.0mm de ancho y 82.5mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Descripción Descripción
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: • Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). • Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
Información adicional Información adicional
mecanica: Manejo de manos
Categorías: Juegos de cartas fantasía Terror
Nombres alternativos:
BARCODE: 9781589781245
El artículo está en 7__PH_1__ carritos En 9__PH_1__ listas de deseos En colecciones 6__PH_1__ Esto fue visto 17242__PH_1__ veces
Descripción Descripción
From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed – but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible – preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins." As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards: • Story cards can be in play from the start of the game, and the first player to meet a Story card's conditions – e.g., drawing the attention of The King in Yellow or heeding The Call of Cthulhu – claims the card and gains its benefits (or drawbacks). • Transformation cards mutate a character for the remainder of the game, no matter which modifiers might come its way later. What's more, the character's image is replaced with "something hideous and slimy". You'd expect no less really...
Fundas de cartas en este juego. Fundas de cartas en este juego.
110 tarjetas de 63.0mm de ancho y 82.5mm de alto
No hay fundas disponibles que coincidan con este tamaño de tarjeta
Información adicional Información adicional
mecanica: Manejo de manos
Categorías: Juegos de cartas fantasía Terror
Nombres alternativos:
BARCODE: 9781589781245
El artículo está en 7__PH_1__ carritos En 9__PH_1__ listas de deseos En colecciones 6__PH_1__ Esto fue visto 17242__PH_1__ veces
Expansiones Expansiones
Comprados juntos con frecuencia Comprados juntos con frecuencia