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Inkognito

Un juego de mesa de Alex Randolph Leo Colovini
Editor: Ares Games
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Inkognito
Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
-15%
50,14€

Precio de venta

IT Gratis
bundle con bustine Paquete con mangas
Cartas en el juego:
  • 48__PH_1__ tarjetas (43.0mm__PH_3__x__PH_4__66.0mm__PH_5__)
STANDARD paquete de mangas 10% de descuento
+1x
Inkognito
50,14€
58,99€
=
52,39€
Precio completo
61,49€
SUPERIOR paquete de mangas 10% de descuento
+1x
Inkognito
50,14€
58,99€
=
52,39€
Precio completo
61,49€
PREMIUM paquete de mangas 10% de descuento
+1x
Inkognito
50,14€
58,99€
=
52,39€
Precio completo
61,49€
Fundas de cartas en este juego. Fundas de cartas en este juego.
48 tarjetas de 43.0mm de ancho y 66.0mm de alto
1x (50 PC) Mayday: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Disponible
1x (100 PC) Mayday: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Disponible
1x (100 PC) 100 Bustine Arcane Euro Small (44 x 68 mm)
Para ordenar
1x (50 PC) 50 Bustine Ultra-Pro: Mini Euro Size (44x68 mm) (82661)
Pocas copias
1x (100 PC) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
Disponible
1x (100 PC) Sapphire: 100 Bustine Mini Chimera (43 x 66 mm) (Red)
Para ordenar
1x (50 PC) uplay.it edizioni: 50 Bustine Premium Mini EURO (45 x 68 mm) (UPL-7080)
Disponible
1x (110 PC) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 110 Pack 60 Microns
Para ordenar
1x (55 PC) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Pocas copias
1x (75 PC) uplay.it edizioni: 75 Bustine Superior Mini Chimera (43 x 66 mm) (UPL-RED)
Disponible
1x (75 PC) uplay.it edizioni: 75 Bustine Superior Mini EURO (45 x 68 mm) (UPL-AZURE)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior Mini Chimera (43 x 66 mm) (HMN-RED)
Disponible
1x (50 PC) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior Mini EURO (45 x 68 mm) (HMN-AZURE)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard Mini EURO (45 x 68 mm) (HMN-7035)
Disponible
Descripción Descripción
Game description from the publisher: The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Información adicional Información adicional
mecanica: Asociaciones
Categorías: Deducción
Nombres alternativos: Incognito Inkognito Intriger i Venedig Intrigues à Venise 인코그니토 Incognito Inkognito Inkognito (1989) Inkognito (2001) Inkognito (2006) Inkognito (2013) Intrigues à Venise 인코그니토
BARCODE: 8054181510829
El artículo está en 3__PH_1__ carritos En 5__PH_1__ listas de deseos En colecciones 6__PH_1__ Esto fue visto 16904__PH_1__ veces
bundle con bustine Paquete con mangas
Cartas en el juego:
  • 48__PH_1__ tarjetas (43.0mm__PH_3__x__PH_4__66.0mm__PH_5__)
STANDARD paquete de mangas 10% de descuento
+1x
Inkognito
50,14€
58,99€
=
52,39€
Precio completo
61,49€
SUPERIOR paquete de mangas 10% de descuento
+1x
Inkognito
50,14€
58,99€
=
52,39€
Precio completo
61,49€
PREMIUM paquete de mangas 10% de descuento
+1x
Inkognito
50,14€
58,99€
=
52,39€
Precio completo
61,49€
Descripción Descripción
Game description from the publisher: The goal of each agent in Inkognito is to complete a mission, together with his partner. At the beginning of the game, however, players don't know which mission they must fulfill! In the standard four-player game, each player guides one of four secret agents. The four characters are allied in pairs: Lord Fiddlebottom and Colonel Bubble are always partnered against Agent X and Madame Zsa Zsa. Each of the four agents is represented by one of four different figures, with different builds: tall, short, fat, thin. Only one of them represents the actual character controlled by a player. The other three figures represent spies which are friendly to him and that are trying to confuse the opposition. On a turn, a player shakes the Phantom of Prophecy randomizer to determine his three available actions, e.g., moving on a land route or a sea route. The player moves his figures, trying to reach spaces already occupied by the other players' figures or the Ambassador. When figures are in the same space, the current player gets the right to "ask questions" and inspect some of the cards of that player. By deduction and a logical process of elimination, he can draw conclusions as to the identity and intentions of the other players. The first goal of every agent is to discover which of the other players is his partner. This partner has the other half of the "code" indicating his secret mission. After discovering (or thinking he has discovered) the real identity of the other players, an agent must trade his secret mission card with his ally. This will reveal the final mission and what must be done to complete it. If either agent on a team completes the mission, both he and his partner win the game. There is another character with an important role in the game: the Ambassador. He can be used to get clearer information about the other characters. Everyone wants to meet him because he is well-informed and can be useful to accomplish your purposes, but he can also help your rivals, so do everything you can to keep him far from them. The 2013 version of Inkognito from Ares Games raises the maximum player count to five by allowing someone to play the Ambassador and move it during his turn. He can still gather clues when the other players question the Ambassador during their turn, and the other players can still gather clues from him. The goal of the Ambassador's player is to know everything about the other characters, guessing their identities and builds. If the Ambassador achieves "perfect knowledge" before a team accomplishes its secret missions, he wins the game.
Fundas de cartas en este juego. Fundas de cartas en este juego.
48 tarjetas de 43.0mm de ancho y 66.0mm de alto
1x (50 PC) Mayday: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Disponible
1x (100 PC) Mayday: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Disponible
1x (100 PC) 100 Bustine Arcane Euro Small (44 x 68 mm)
Para ordenar
1x (50 PC) 50 Bustine Ultra-Pro: Mini Euro Size (44x68 mm) (82661)
Pocas copias
1x (100 PC) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
Disponible
1x (100 PC) Sapphire: 100 Bustine Mini Chimera (43 x 66 mm) (Red)
Para ordenar
1x (50 PC) uplay.it edizioni: 50 Bustine Premium Mini EURO (45 x 68 mm) (UPL-7080)
Disponible
1x (110 PC) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 110 Pack 60 Microns
Para ordenar
1x (55 PC) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Pocas copias
1x (75 PC) uplay.it edizioni: 75 Bustine Superior Mini Chimera (43 x 66 mm) (UPL-RED)
Disponible
1x (75 PC) uplay.it edizioni: 75 Bustine Superior Mini EURO (45 x 68 mm) (UPL-AZURE)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior Mini Chimera (43 x 66 mm) (HMN-RED)
Disponible
1x (50 PC) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior Mini EURO (45 x 68 mm) (HMN-AZURE)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard Mini EURO (45 x 68 mm) (HMN-7035)
Disponible
Información adicional Información adicional
mecanica: Asociaciones
Categorías: Deducción
Nombres alternativos: Incognito Inkognito Intriger i Venedig Intrigues à Venise 인코그니토 Incognito Inkognito Inkognito (1989) Inkognito (2001) Inkognito (2006) Inkognito (2013) Intrigues à Venise 인코그니토
BARCODE: 8054181510829
El artículo está en 3__PH_1__ carritos En 5__PH_1__ listas de deseos En colecciones 6__PH_1__ Esto fue visto 16904__PH_1__ veces

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