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Medieval Battle

Un juego de mesa de Andrzej Kurek
Editor: Alchemicus.pl
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Medieval Battle
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Descripción Descripción
Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness. Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.
Información adicional Información adicional
mecanica: Área de control/área de influencia Hexágono y contador Tablero Modular
Categorías: Estrategia medievales guerra
Nombres alternativos:
BARCODE: 5904730132015
En 4__PH_1__ listas de deseos En la colección 1__PH_1__ Esto fue visto 14990__PH_1__ veces
Descripción Descripción
Medieval Battle is a model battle game, with two players each commanding an army of knights. Players start by building a battlefield, recruiting knights to their army, then deploying them. Players act in turn to maneuver their knights on the battlefield, and the combat potential for each type of troop differs, with heavy armored units moving more slowly and fighting better than lighter units. Pikemen can stop cavalry, while archers and longbowmen want to keep enemy units below them and light cavalry are ideal for chasing archers on horseback. The unique system of combat results has no randomness. Players look for advantages and opportunities, attacking the enemy when it's too tired to run, for example, or claiming good terrain position. By using the power and mobility of his forces, a player tries to control more strategic points than his opponent and thereby win the game.
Información adicional Información adicional
mecanica: Área de control/área de influencia Hexágono y contador Tablero Modular
Categorías: Estrategia medievales guerra
Nombres alternativos:
BARCODE: 5904730132015
En 4__PH_1__ listas de deseos En la colección 1__PH_1__ Esto fue visto 14990__PH_1__ veces
Comprados juntos con frecuencia Comprados juntos con frecuencia