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Pathfinder: Level 20

Un juego de mesa de Dylan Birtolo
Editor: Gale Force Nine, LLC
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Pathfinder: Level 20
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Descripción Descripción
“I need just a few XP to hit level 20. There better be some kobolds down there!” Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you’ve ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience. In Level 20, the players take on the role of kobolds in their den, scampering away from a 19th level fighter who only needs five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway which leads them into near divine levels of power. On your turn you will play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else forcing the fighters to flee in shame!
Información adicional Información adicional
mecanica: Movimiento de área
Categorías: Aventura Juegos de cartas fantasía
Nombres alternativos:
BARCODE: 9781638840503
Esto fue visto 469__PH_1__ veces
Descripción Descripción
“I need just a few XP to hit level 20. There better be some kobolds down there!” Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of your cave, when you hear a human curse as they knock some rocks free and then you hear the most terrifying words you’ve ever heard. Words spoken of in legend. You thought they were just a myth to scare young kobolds into obedience. In Level 20, the players take on the role of kobolds in their den, scampering away from a 19th level fighter who only needs five XP to hit level 20. They will stop at nothing until they kill a few kobolds and hit that magical gateway which leads them into near divine levels of power. On your turn you will play cards to help avoid the fighters, run away, and do everything you can to put obstacles (or other players!) between yourself and the humans. Your goal is to not be the kobold at the end of the fighter’s sword, with the game ending either with one surviving player or else forcing the fighters to flee in shame!
Información adicional Información adicional
mecanica: Movimiento de área
Categorías: Aventura Juegos de cartas fantasía
Nombres alternativos:
BARCODE: 9781638840503
Esto fue visto 469__PH_1__ veces