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Perdition's Mouth: Abyssal Rift – The Hideout

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Editor: Dragon Dawn Productions
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Perdition's Mouth: Abyssal Rift – The Hideout
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Fundas de cartas en este juego. Fundas de cartas en este juego.
48 tarjetas de 63.5mm de ancho y 88.0mm de alto
1x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
1x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
1x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
1x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
1x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
1x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descripción Descripción
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant... yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run. The Northern Vidal-Sis, in the vast open marshlands - where no one wanted to be, let alone live - had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts. It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay - one bit at a time. The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you'll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.
Información adicional Información adicional
mecanica: Sistema de asignación de puntos de acción Campaña/Batalla impulsada por cartas Manejo de manos Orden de fase variable Poderes variables del jugador
Categorías: Expansión para el juego base fantasía Terror Miniaturas rompecabezas
Nombres alternativos:
BARCODE: 703694046797
En 1__PH_1__ lista de deseos Esto fue visto 2309__PH_1__ veces
Descripción Descripción
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant... yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run. The Northern Vidal-Sis, in the vast open marshlands - where no one wanted to be, let alone live - had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts. It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay - one bit at a time. The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you'll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.
Fundas de cartas en este juego. Fundas de cartas en este juego.
48 tarjetas de 63.5mm de ancho y 88.0mm de alto
1x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
1x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
1x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
1x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
1x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
1x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
1x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Información adicional Información adicional
mecanica: Sistema de asignación de puntos de acción Campaña/Batalla impulsada por cartas Manejo de manos Orden de fase variable Poderes variables del jugador
Categorías: Expansión para el juego base fantasía Terror Miniaturas rompecabezas
Nombres alternativos:
BARCODE: 703694046797
En 1__PH_1__ lista de deseos Esto fue visto 2309__PH_1__ veces