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Take the role of an Agent traveling between worlds in this Action - Mystery - Fantasy RPG set in the 1960’s you never knew existed
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Each player takes the part of a Special Agent, working within the Concordia Central Intelligence (the C.C.I.), charged with the safety of the multiverse. As a team, players will investigate different occurrences, try to thwart schemes, and stop threats against the habited worlds. With a myriad of species, working with equal parts technology and mysticism, the Agents of Concordia are like nothing you've ever seen.
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The rules for the game are easy to learn and support a lot of stunts, high-octane action, and dynamic character progression.
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Multiple Worlds: With a large number of different worlds in the Concord, there are no limits to the variation of missions and adversaries.
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Science Fantasy: Play as a 9' Ogre Investigator or a 3' Marmoseti Locksmith. Use mysticism and rituals as well as guns and lab-equipment. Travel by gate or aether-fueled rocket car.
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Story-driven rules: Created to be streamlined and fast-paced, the game system is easy to learn and adaptive to all situations. The game is designed to keep page-flipping to a minimum during game sessions, for maximum velocity roleplaying action.
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Veterancy system: The veterancy system lets you level up in different situations. If your character is involved in a lot of heists, she will soon be a heist specialist, no matter her additional occupation.
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9781912743360
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Description
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Take the role of an Agent traveling between worlds in this Action - Mystery - Fantasy RPG set in the 1960’s you never knew existed
Â
Â
Â
Each player takes the part of a Special Agent, working within the Concordia Central Intelligence (the C.C.I.), charged with the safety of the multiverse. As a team, players will investigate different occurrences, try to thwart schemes, and stop threats against the habited worlds. With a myriad of species, working with equal parts technology and mysticism, the Agents of Concordia are like nothing you've ever seen.
Â
Â
Â
The rules for the game are easy to learn and support a lot of stunts, high-octane action, and dynamic character progression.
Â
Â
Â
Multiple Worlds: With a large number of different worlds in the Concord, there are no limits to the variation of missions and adversaries.
Â
Â
Â
Science Fantasy: Play as a 9' Ogre Investigator or a 3' Marmoseti Locksmith. Use mysticism and rituals as well as guns and lab-equipment. Travel by gate or aether-fueled rocket car.
Â
Â
Â
Story-driven rules: Created to be streamlined and fast-paced, the game system is easy to learn and adaptive to all situations. The game is designed to keep page-flipping to a minimum during game sessions, for maximum velocity roleplaying action.
Â
Â
Â
Veterancy system: The veterancy system lets you level up in different situations. If your character is involved in a lot of heists, she will soon be a heist specialist, no matter her additional occupation.
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