|
|
|
|
Indipendente dalla lingua
|
Armored Knights: Guderian Crosses the Desna 1941
Editore: Grognard Simulations, Inc. (GSI)
Usa il nostro marketplace utrade!
Armored Knights: Guderian Crosses the Desna 1941
Contattaci
Condividi su
L'articolo non è disponibile, puoi utilizzare il nostro sistema di notifica per sapere quando sarà nuovamente ordinabile.
IMMAGINI SU BGG
Queste foto sono di proprietà di boardgamegeek.com e non si riferiscono specificatamente all'edizione di questa pagina.
Guderian Crosses the Desna 1941 takes you to the place where Guderian made his turn to the south and started the encirclement of Kiev. Two of his Panzer Divisions, 3rd and 4th, attempted to take the major bridge over the Desna River by a Coup de Main. After failing the Germans make a more deliberate attempt the next day and the fate of the Soviet Armies at Kiev is sealed.
The game has units built as Battalions for Infantry, Armor, and Artillery. Supporting arms such as Recon, anti-tank, anti-aircraft, engineer, and military intelligence are built as companies. These supporting arms units are used to multiply the combat strength of the battalions. The system uses a variable strength table that eliminates gaming the system for a few extra strength points. Players will find that combined arms are the ticket to success.
This game makes an excellent introduction to the Armored Knights game system. It is small and yet challenging. Once you learn the basics of calculating strengths things move along nicely.
Game Scale:
Game Turn: 2-4 hours
Hex: 1.24 miles / 2.0 kilometers
Units: Company to Battalion
Game Inventory:
Four 11 x 17" full color mapsheets
One dual-side printed countersheet (216 1/2" counters)
One 26-page Guderian Crosses the Desna 1941 rulebook
Three scenario setup charts
Nine Player Aid Cards
Two 10-sided dice
One 6-sided die
Solitaire Playability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-15 hours
| Meccaniche: | Contrassegni e Griglia esagonale |
| Categorie: | Espansione per gioco base Guerra Guerra |
| Nomi alternativi: | |
| BARCODE: | ????????? |
| È stato visto 1312 volte | |
Guderian Crosses the Desna 1941 takes you to the place where Guderian made his turn to the south and started the encirclement of Kiev. Two of his Panzer Divisions, 3rd and 4th, attempted to take the major bridge over the Desna River by a Coup de Main. After failing the Germans make a more deliberate attempt the next day and the fate of the Soviet Armies at Kiev is sealed.
The game has units built as Battalions for Infantry, Armor, and Artillery. Supporting arms such as Recon, anti-tank, anti-aircraft, engineer, and military intelligence are built as companies. These supporting arms units are used to multiply the combat strength of the battalions. The system uses a variable strength table that eliminates gaming the system for a few extra strength points. Players will find that combined arms are the ticket to success.
This game makes an excellent introduction to the Armored Knights game system. It is small and yet challenging. Once you learn the basics of calculating strengths things move along nicely.
Game Scale:
Game Turn: 2-4 hours
Hex: 1.24 miles / 2.0 kilometers
Units: Company to Battalion
Game Inventory:
Four 11 x 17" full color mapsheets
One dual-side printed countersheet (216 1/2" counters)
One 26-page Guderian Crosses the Desna 1941 rulebook
Three scenario setup charts
Nine Player Aid Cards
Two 10-sided dice
One 6-sided die
Solitaire Playability: Medium
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-15 hours
| Meccaniche: | Contrassegni e Griglia esagonale |
| Categorie: | Espansione per gioco base Guerra Guerra |
| Nomi alternativi: | |
| BARCODE: | ????????? |
| È stato visto 1312 volte | |