7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an...
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader"...
With this expansion you can play Ca$h'n Gun$ with 9 players now. Also there are new weapons (Tantos, Shuriken & Shotgun), new cards with special powe...
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an...
7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader"...
7 Wonders: Catan Island is a mini-expansion for the 2011 Kennerspiel des Jahres winner 7 Wonders that pays homage to the SdJ poster child The Settlers...
7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, a new type of card (black, representing the remains of cities), a...
At Spiel ‘07, Repos Productions gave away a gray foam Uzi to everyone who had preordered a copy of Yakuzas, the first expansion for Ca$h 'n Gun$. For...
7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an...
7 Wonders: Manneken Pis – first available as a promotional item at Spiel 2012, then distributed later via the BGG Store and Spielbox – is a wonder tha...
Ca$h 'n Gun$: Live is a sequel to Ca$h 'n Gun$, not an extension - although it does come with a bonus special power to extend its predecessor. 8 to 2...
As the name suggests, 7 Wonders: Wonder Pack includes new wonders for use with the 7 Wonders base game, with the wonders in question being:...