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Emotio

Um jogo de tabuleiro de
Editora: Atomo
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Emotio
Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
-15%
16,11€

Preço de venda

IT 4,49€
Descrição Descrição
Emotio has been designed to develop the Emotional Intelligence. Through this game, we will encourage its acceptance and communication in order to make easier the development of a good self-esteem, empathy and appropriate social skills.   Emotio allows you to work the following emotional competencies:   ­        Self-awareness: to recognise one’s emotions, to label them, to understand the emotions of others and to be aware of the interaction between Emotion-Thinking-Behaviour.   ­        Self-regulation: confrontation abilities, competencies to produce pleasant emotions.   ­        Social skills: to listen, to respect, to share, to develop the prosocial behaviour, to encourage assertiveness.   ­        Emotional autonomy: positive attitude, self-esteem, self-motivation.   Besides, it allows you to think about the stereotypes and gender equality related to emotions thanks to the two characters.   GAME CONTENT:     ·        A small Objective book and a rulebook, as well as the description of 40 emotions/feelings and some questions to think about.   ·        40 cards linked to a colour according to the emotion: Happiness-green, Joy-yellow, Love-pink, Anger-red, Sadness-blue, Fear-grey and Surprise-lilac.   ·        A Summary card with the different emotions.   ·        A die.   Recommended Age: 4+ years old. Versatile, adding or removing cards depending on the age or condition of players. Some recommendations to include cards:   ·        Age 4 and up: Annoyance, Sadness, Joy, Fear, Surprise, Disgust, Love.   ·        Age 6 and up: Boredom, Fun, Tranquillity, Concern, Nervousness, Embarrassment, Solitude, Guilt, Relaxation, Patience.   ·        Age 7/8 and up: Anger, Insecurity, Terror, Happiness, Support, Interest, Dream, Euphoria, Envy.   ·        Age 9/10 and up: all cards may be included.   No. of players: 2 minimum, although it’s recommended with a higher number. You may play individually or in teams.   THE WINNER: each card has a score. The player with the most points is the winner, showing they have a greater emotional ability.  
Informações adicionais Informações adicionais
Mecânica:
Categorias:
Nomes alternativos:
BARCODE: 8437018229321
Isso foi visto 260__PH_1__ vezes
Descrição Descrição
Emotio has been designed to develop the Emotional Intelligence. Through this game, we will encourage its acceptance and communication in order to make easier the development of a good self-esteem, empathy and appropriate social skills.   Emotio allows you to work the following emotional competencies:   ­        Self-awareness: to recognise one’s emotions, to label them, to understand the emotions of others and to be aware of the interaction between Emotion-Thinking-Behaviour.   ­        Self-regulation: confrontation abilities, competencies to produce pleasant emotions.   ­        Social skills: to listen, to respect, to share, to develop the prosocial behaviour, to encourage assertiveness.   ­        Emotional autonomy: positive attitude, self-esteem, self-motivation.   Besides, it allows you to think about the stereotypes and gender equality related to emotions thanks to the two characters.   GAME CONTENT:     ·        A small Objective book and a rulebook, as well as the description of 40 emotions/feelings and some questions to think about.   ·        40 cards linked to a colour according to the emotion: Happiness-green, Joy-yellow, Love-pink, Anger-red, Sadness-blue, Fear-grey and Surprise-lilac.   ·        A Summary card with the different emotions.   ·        A die.   Recommended Age: 4+ years old. Versatile, adding or removing cards depending on the age or condition of players. Some recommendations to include cards:   ·        Age 4 and up: Annoyance, Sadness, Joy, Fear, Surprise, Disgust, Love.   ·        Age 6 and up: Boredom, Fun, Tranquillity, Concern, Nervousness, Embarrassment, Solitude, Guilt, Relaxation, Patience.   ·        Age 7/8 and up: Anger, Insecurity, Terror, Happiness, Support, Interest, Dream, Euphoria, Envy.   ·        Age 9/10 and up: all cards may be included.   No. of players: 2 minimum, although it’s recommended with a higher number. You may play individually or in teams.   THE WINNER: each card has a score. The player with the most points is the winner, showing they have a greater emotional ability.  
Informações adicionais Informações adicionais
Mecânica:
Categorias:
Nomes alternativos:
BARCODE: 8437018229321
Isso foi visto 260__PH_1__ vezes