phone (+39) 320 073 4588
email ENTRE EM CONTATO CONOSCO VIA E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
7.59
Votação BGG: BGG Stats
LANGUAGE-UK
2
120'
12
Texto moderado en el juego

The Last Hurrah: ASL Module 6

Um jogo de tabuleiro de Don Greenwood Rex A. Martin Brian Martuzas
Editora: Multi-Man Publishing
utrade Quer vender sua cópia deste jogo?
utradestar
Use nosso mercado utrade!
The Last Hurrah: ASL Module 6
O item não está disponível, você pode usar o alerta para ser avisado quando ele estiver novamente em estoque.
add-alert
Descrição Descrição
(from MMP's website and user's description:) This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which Germany planned to overrun the neutral nations of Europe. and in less than two years, in actions as far apart as Norway and Crete, the German military accomplished all they had set out to do. For the most part, the invaded neutrals (Poland, Norway, Belgium, the Netherlands, Yugoslavia and Greece) were defended by hastily-mobilized reservists stiffened by a few elite units. The actions depicted in THE LAST HURRAH will challenge veteran ASL players to match the tenacity, audacity and victories on both sides in eight scenarios, recreating the German march of conquest. Experience - as only ASL can let you - the desperate fighting of these first days of World War II. Whether commanding German armor, Polish cavalry, Greek infantry, Belgian Chasseurs, Norwegian reservists or Luftwaffe paratroopers, if you're an ASL grognard, you're bound to find something pleasing in the wide spectrum of scenarios included in THE LAST HURRAH. There is even a scenario pitting those age-old foes, the Poles and the Russians! THE LAST HURRAH contains eight scenarios, one countersheet of Allied Minor infantry and support weapons - and two boards: 11, with revised artwork; and 33, which features open terrain and a large grainfield. ASL, BEYOND VALOR and YANKS (for two scenarios) are needed to play these scenarios. Contents: Boards 3 [2nd edition only], 11 & 33 [all editions] Scenarios 43-50 1 Counter Sheet Scenario List: 43 Into the Fray 44 The Gauntlet 45 Revenge at Kastelli 46 Birds of Prey 47 Rude Awakening 48 Toujours L'Audace 49 Piercing the Peel 50 Age-Old Foes
Informações adicionais Informações adicionais
Mecânica:
Categorias: Expansão para o jogo base Guerra Guerra
Nomes alternativos:
BARCODE: ?????????
Isso foi visto 804__PH_1__ vezes
Descrição Descrição
(from MMP's website and user's description:) This is THE LAST HURRAH - the sixth ASL module. The eight scenarios contained herein focus on historical situations involving the early German blitzkriegs of World War II and the many nationalities that fought against the invaders. Paratroopers, armor, air power, audacity and courage were the tools with which Germany planned to overrun the neutral nations of Europe. and in less than two years, in actions as far apart as Norway and Crete, the German military accomplished all they had set out to do. For the most part, the invaded neutrals (Poland, Norway, Belgium, the Netherlands, Yugoslavia and Greece) were defended by hastily-mobilized reservists stiffened by a few elite units. The actions depicted in THE LAST HURRAH will challenge veteran ASL players to match the tenacity, audacity and victories on both sides in eight scenarios, recreating the German march of conquest. Experience - as only ASL can let you - the desperate fighting of these first days of World War II. Whether commanding German armor, Polish cavalry, Greek infantry, Belgian Chasseurs, Norwegian reservists or Luftwaffe paratroopers, if you're an ASL grognard, you're bound to find something pleasing in the wide spectrum of scenarios included in THE LAST HURRAH. There is even a scenario pitting those age-old foes, the Poles and the Russians! THE LAST HURRAH contains eight scenarios, one countersheet of Allied Minor infantry and support weapons - and two boards: 11, with revised artwork; and 33, which features open terrain and a large grainfield. ASL, BEYOND VALOR and YANKS (for two scenarios) are needed to play these scenarios. Contents: Boards 3 [2nd edition only], 11 & 33 [all editions] Scenarios 43-50 1 Counter Sheet Scenario List: 43 Into the Fray 44 The Gauntlet 45 Revenge at Kastelli 46 Birds of Prey 47 Rude Awakening 48 Toujours L'Audace 49 Piercing the Peel 50 Age-Old Foes
Informações adicionais Informações adicionais
Mecânica:
Categorias: Expansão para o jogo base Guerra Guerra
Nomes alternativos:
BARCODE: ?????????
Isso foi visto 804__PH_1__ vezes