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The Siege of Orgun

Um jogo de tabuleiro de Patrick Ruestchmann
Editora: Revolution Games (II)
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The Siege of Orgun
Disponível num armazém externo.
Envio em cerca de 3/7 dias
-15%
34,84€

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IT 4,49€
Descrição Descrição
The Siege of Orgun: Afghanistan 1983 - a strategic valley in the Paktika Province close to the Pakistan border. A large group of Mujahideen (800 strong) assaults fortified positions, including an airfield and a 19th century fortress, protected by a regiment of the Afghan Army reinforced by Soviet forces. Game Mechanics: Area-Impulse system with a twist: new combat sub routines have been added to simulate the asymmetrical nature of the fight, ambush and Harassment attacks by the rebels with more conventional assaults by the DRA (Afghan Army) and Soviets (including helicopters) is the norm in this game. This is a card-assisted system for the element of surprises, helping to fit in the historical events into the game (soviet advisor, radio jamming...). Low counter density. Minimal usage of markers. Designer: Patrick Ruestchmann Developer: Roger Miller Reprinted in Command Magazine Japan #139 in February 2018.
Informações adicionais Informações adicionais
Mecânica: Impulso de Área Lançamento de dados Simulação
Categorias: Guerra
Nomes alternativos:
BARCODE: ?????????
Na lista de desejos de 1__PH_1__ Isso foi visto 1880__PH_1__ vezes
Descrição Descrição
The Siege of Orgun: Afghanistan 1983 - a strategic valley in the Paktika Province close to the Pakistan border. A large group of Mujahideen (800 strong) assaults fortified positions, including an airfield and a 19th century fortress, protected by a regiment of the Afghan Army reinforced by Soviet forces. Game Mechanics: Area-Impulse system with a twist: new combat sub routines have been added to simulate the asymmetrical nature of the fight, ambush and Harassment attacks by the rebels with more conventional assaults by the DRA (Afghan Army) and Soviets (including helicopters) is the norm in this game. This is a card-assisted system for the element of surprises, helping to fit in the historical events into the game (soviet advisor, radio jamming...). Low counter density. Minimal usage of markers. Designer: Patrick Ruestchmann Developer: Roger Miller Reprinted in Command Magazine Japan #139 in February 2018.
Informações adicionais Informações adicionais
Mecânica: Impulso de Área Lançamento de dados Simulação
Categorias: Guerra
Nomes alternativos:
BARCODE: ?????????
Na lista de desejos de 1__PH_1__ Isso foi visto 1880__PH_1__ vezes