Descrição
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.
Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.
What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die:
On a 1, the tiles rotate.
On a 2–5, the tiles move in the direction indicated on them.
On a 6, nothing happens.
If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...
Informações adicionais
| Mecânica: |
Construção de rota/rede Colocação de ladrilhos |
| Categorias: |
Estratégia
|
| Nomes alternativos: |
Tsuro dos Mares Tsuro of the Seas |
| BARCODE: |
845866001194 |
|
O item está no carrinho 1__PH_1__
Em 32__PH_1__ listas de desejos
Em 11__PH_1__ coleções
Isso foi visto 19948__PH_1__ vezes
|
Descrição
The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.
Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.
What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die:
On a 1, the tiles rotate.
On a 2–5, the tiles move in the direction indicated on them.
On a 6, nothing happens.
If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...
Informações adicionais
| Mecânica: |
Construção de rota/rede Colocação de ladrilhos |
| Categorias: |
Estratégia
|
| Nomes alternativos: |
Tsuro dos Mares Tsuro of the Seas |
| BARCODE: |
845866001194 |
|
O item está no carrinho 1__PH_1__
Em 32__PH_1__ listas de desejos
Em 11__PH_1__ coleções
Isso foi visto 19948__PH_1__ vezes
|