|
|
|
|
2-4
30'
5
Indipendente dalla lingua
|
Skippity
Editore: MindWare
Usa il nostro marketplace utrade!
Skippity
Contattaci
Condividi su
L'articolo non è disponibile, puoi utilizzare il nostro sistema di notifica per sapere quando sarà nuovamente ordinabile.
IMMAGINI SU BGG
Queste foto sono di proprietà di boardgamegeek.com e non si riferiscono specificatamente all'edizione di questa pagina.
If Susan McKinley Ross' Qwirkle can be described as a simplified Scrabble – with colors and shapes replacing letters – then her 2010 release from MindWare – Skippity – might be dubbed "checkers for the Timothy Leary set".
On a blazingly colored 10x10 game board, players randomly lay out one hundred tokens in five colors, then remove the tokens from the four central squares. On a turn, a player takes a single token and jumps orthogonally over an adjacent token to an empty space, capturing the token jumped. Multiple jumps are possible, with the player capturing each token jumped.
The game ends when no more jumps are possible. Players then compare their stacks of tokens, with each set of five differently-colored tokens counting as a set. The player with the most sets wins, with the tiebreaker being the number of tokens captured but not in sets.
| Meccaniche: | Movimento da punto a punto Collezione di sets di oggetti |
| Categorie: | Strategia Educativi |
| Nomi alternativi: | Skippity 跳跳棋 스킵피티 |
| BARCODE: | ????????? |
| È stato visto 6088 volte | |
If Susan McKinley Ross' Qwirkle can be described as a simplified Scrabble – with colors and shapes replacing letters – then her 2010 release from MindWare – Skippity – might be dubbed "checkers for the Timothy Leary set".
On a blazingly colored 10x10 game board, players randomly lay out one hundred tokens in five colors, then remove the tokens from the four central squares. On a turn, a player takes a single token and jumps orthogonally over an adjacent token to an empty space, capturing the token jumped. Multiple jumps are possible, with the player capturing each token jumped.
The game ends when no more jumps are possible. Players then compare their stacks of tokens, with each set of five differently-colored tokens counting as a set. The player with the most sets wins, with the tiebreaker being the number of tokens captured but not in sets.
| Meccaniche: | Movimento da punto a punto Collezione di sets di oggetti |
| Categorie: | Strategia Educativi |
| Nomi alternativi: | Skippity 跳跳棋 스킵피티 |
| BARCODE: | ????????? |
| È stato visto 6088 volte | |