|
|
|
|
2
90'
12
Niezależny od języka
|
Von Moltke's Triumph: Fall of the Second Empire, 1870
Editore: White Dog Games
Usa il nostro marketplace utrade!
Von Moltke's Triumph: Fall of the Second Empire, 1870
Contattaci
Condividi su
L'articolo non è disponibile, puoi utilizzare il nostro sistema di notifica per sapere quando sarà nuovamente ordinabile.
IMMAGINI SU BGG
Queste foto sono di proprietà di boardgamegeek.com e non si riferiscono specificatamente all'edizione di questa pagina.
Von Moltke's Triumph recreates the decisive 1870 campaign of the Franco-Prussian War. Under Helmuth von Moltke the Elder, the German states used superior logistics, advanced artillery, and a strategy of envelopment to terrorize the sluggish and unprepared French.
Historically, it ended with the capitulation and capture of Napoleon III after a mere five weeks. The game slants historically but is intended for competitive play: the French will almost always lose the war, but a good French Player can win the game.
Tom Russell's designs tend to have unusual combat or activation mechanisms, but in this game he utilizes a mostly traditional, odds-based CRT and Logistics-Move-Combat sequence of play. A liberal strategic movement rule allows for lightning-fast encirclements, while subtle differences in each side's logistic phase, organizational structure, and the rounding of combat factors reflect the doctrinal and technological differences that proved decisive.
| Meccaniche: | Lancio di dadi Contrassegni e Griglia esagonale |
| Categorie: | Guerra |
| Nomi alternativi: | |
| BARCODE: | ????????? |
| È stato visto 1030 volte | |
Von Moltke's Triumph recreates the decisive 1870 campaign of the Franco-Prussian War. Under Helmuth von Moltke the Elder, the German states used superior logistics, advanced artillery, and a strategy of envelopment to terrorize the sluggish and unprepared French.
Historically, it ended with the capitulation and capture of Napoleon III after a mere five weeks. The game slants historically but is intended for competitive play: the French will almost always lose the war, but a good French Player can win the game.
Tom Russell's designs tend to have unusual combat or activation mechanisms, but in this game he utilizes a mostly traditional, odds-based CRT and Logistics-Move-Combat sequence of play. A liberal strategic movement rule allows for lightning-fast encirclements, while subtle differences in each side's logistic phase, organizational structure, and the rounding of combat factors reflect the doctrinal and technological differences that proved decisive.
| Meccaniche: | Lancio di dadi Contrassegni e Griglia esagonale |
| Categorie: | Guerra |
| Nomi alternativi: | |
| BARCODE: | ????????? |
| È stato visto 1030 volte | |