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Great War at Sea: Airships

Gra planszowa pt Michael Bennighof Doug McNair Ernie Wheeler
Wydawca: Avalanche Press Ltd.
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Great War at Sea: Airships
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Opis Opis
For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.
Dalsze informacje Dalsze informacje
Mechanika: Rzut kostką Oznaczenia i siatka sześciokątna
Kategorie: Lotnictwo / Lot Rozszerzenie do gry podstawowej Nautyka Wojna Wojna
Alternatywne nazwy:
BARCODE: ?????????
Obejrzano go 1600__TOK_1__ razy
Opis Opis
For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship. Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair. This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet.
Dalsze informacje Dalsze informacje
Mechanika: Rzut kostką Oznaczenia i siatka sześciokątna
Kategorie: Lotnictwo / Lot Rozszerzenie do gry podstawowej Nautyka Wojna Wojna
Alternatywne nazwy:
BARCODE: ?????????
Obejrzano go 1600__TOK_1__ razy