|
|
|
|
2-4
90'
10
No es necesario texto en el juego.
|
Ibyron: Island of Discovery
Wydawca: The Game Crafter, LLC
Skorzystaj z naszego rynku utrade!
Ibyron: Island of Discovery
Skontaktuj się z nami
udostępnij
Artykuł nie jest dostępny. Możesz skorzystać z naszego systemu powiadomień e-mailowych, aby dowiedzieć się, kiedy będzie można go ponownie zamówić.
ZDJĘCIA NA BGG
bggpicszastrzeżenie
A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron?
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
| Mechanika: | Tablice wyników modułowe Umieszczenie pracownika |
| Kategorie: | Cywilizacja |
| Alternatywne nazwy: | Ibyron: Island of Discovery Ibyron: Tri*land of Discovery |
| BARCODE: | ????????? |
| Na liście życzeń 1__TOK_1__ Obejrzano go 3322__TOK_1__ razy | |
A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron?
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
| Mechanika: | Tablice wyników modułowe Umieszczenie pracownika |
| Kategorie: | Cywilizacja |
| Alternatywne nazwy: | Ibyron: Island of Discovery Ibyron: Tri*land of Discovery |
| BARCODE: | ????????? |
| Na liście życzeń 1__TOK_1__ Obejrzano go 3322__TOK_1__ razy | |