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7.67
BGG Vote: BGG Stats
LANGUAGE-UK
2
90'
14
Extensive use of text

1979: Revolution in Iran

A board game by Daniel Bullock
Publisher: The Dietz Foundation
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1979: Revolution in Iran
Available in an external warehouse.
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55,17€

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IT Free
Description Description

"1979: Revolution in Iran" is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution and the turbulent period in between. You will play as either the Coalition, pushing to nationalize the oil industry and, later, rise to oppose the Shah and remove him from power or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi in power and protect American and British oil interests. 1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds. Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power. Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history? —description from the designer

Additional information Additional information
Mechanics: Chit-Pull System Dice Rolling Hand Management
Categories: Educational Political/Negotiation War
Alternative names:
BARCODE: 600609538852
The item is in 1 cart In 2 wishlists This was seen 79 times
Description Description

"1979: Revolution in Iran" is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution and the turbulent period in between. You will play as either the Coalition, pushing to nationalize the oil industry and, later, rise to oppose the Shah and remove him from power or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi in power and protect American and British oil interests. 1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds. Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power. Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history? —description from the designer

Additional information Additional information
Mechanics: Chit-Pull System Dice Rolling Hand Management
Categories: Educational Political/Negotiation War
Alternative names:
BARCODE: 600609538852
The item is in 1 cart In 2 wishlists This was seen 79 times
Frequently bought together Frequently bought together