Commands & Colors: Medieval
Available in an external warehouse.
Shipping in about 3/7 days
IT
Free
Bundle with sleeves
Cards in the game:
STANDARD sleeves bundle 10% discount
+1x
+1x
=
92,30€
Full price
108,75€
SUPERIOR sleeves bundle 10% discount
+1x
+1x
=
92,30€
Full price
108,75€
PREMIUM sleeves bundle 10% discount
+1x
+2x
=
94,54€
Full price
111,55€
Card sleeves in this game
65 cards of 63.5mm width and 88.0mm of height
2x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(110 Pcs)
1x
(75 Pcs)
2x
(50 Pcs)
1x
(75 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
Description
Game description from the designer:
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Superior armor and status when battling
Cavalry units increase to 4 blocks
Heavy infantry battle dice are reduced from 5 dice down to 4
Light Bow Cavalry units can employ the Parthian Shot when they evade
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
I truly believe, that the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences.
Additional information
Bundle with sleeves
Cards in the game:
STANDARD sleeves bundle 10% discount
+1x
+1x
=
92,30€
Full price
108,75€
SUPERIOR sleeves bundle 10% discount
+1x
+1x
=
92,30€
Full price
108,75€
PREMIUM sleeves bundle 10% discount
+1x
+2x
=
94,54€
Full price
111,55€
Description
Game description from the designer:
Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Superior armor and status when battling
Cavalry units increase to 4 blocks
Heavy infantry battle dice are reduced from 5 dice down to 4
Light Bow Cavalry units can employ the Parthian Shot when they evade
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
I truly believe, that the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences.
Card sleeves in this game
65 cards of 63.5mm width and 88.0mm of height
2x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(110 Pcs)
1x
(75 Pcs)
2x
(50 Pcs)
1x
(75 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
Additional information