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2-4
60'
12
No necessary in-game text
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After a successful bank heist, the robbers (the players) retreat to a quiet city to lay low and enjoy the good life. Having largely hidden the cash, they have invested the rest in locations throughout the city. All is going according to plan until the police get a break in the case. Accusations are made, fingers are pointed and everyone is a suspect. Chaos ensues as the police call in the SWAT team and closes the city’s exits. Life is no longer easy for the thieves. The only choice now is to escape the city as soon as possible, but the robbers need a plan – a good route that allows them to escape the city while recovering the money they have invested and, if possible, all the money they have hidden. Time is short, and with the Police and SWAT at their heels, it will be necessary to pull some strings to calm the situation. To accomplish this, time and money must be spent to hire the city’s gangs to create diversions. Bribing the cops isn't cheap, either. Disguises may help, but they will not fool everyone. Setting the cops on the trail of the others will allow you a better chance of escape, but the other thieves are thinking the same. Which player will make the best plan to escape with the most money and be the winner? Or will the cops foil the robber's plans and lockdown the city before the thieves escape? In the game, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan - by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches. As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash is the winner. In the game, you can find references from Bullet, Oceans Eleven, Reservoir Dogs, The Italian Job...
Mechanics: | Action Point Allowance System Area Enclosure Area Movement Card Drafting Hand Management Modular Board Tile Placement |
Categories: | Adventure Bluffing Exploration Fighting |
Alternative names: | Escape Plan 逃跑计划 이스케이프 플랜 |
In 17 wishlists In 9 collections This was seen 5344 times |
After a successful bank heist, the robbers (the players) retreat to a quiet city to lay low and enjoy the good life. Having largely hidden the cash, they have invested the rest in locations throughout the city. All is going according to plan until the police get a break in the case. Accusations are made, fingers are pointed and everyone is a suspect. Chaos ensues as the police call in the SWAT team and closes the city’s exits. Life is no longer easy for the thieves. The only choice now is to escape the city as soon as possible, but the robbers need a plan – a good route that allows them to escape the city while recovering the money they have invested and, if possible, all the money they have hidden. Time is short, and with the Police and SWAT at their heels, it will be necessary to pull some strings to calm the situation. To accomplish this, time and money must be spent to hire the city’s gangs to create diversions. Bribing the cops isn't cheap, either. Disguises may help, but they will not fool everyone. Setting the cops on the trail of the others will allow you a better chance of escape, but the other thieves are thinking the same. Which player will make the best plan to escape with the most money and be the winner? Or will the cops foil the robber's plans and lockdown the city before the thieves escape? In the game, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan - by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches. As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash is the winner. In the game, you can find references from Bullet, Oceans Eleven, Reservoir Dogs, The Italian Job...
Mechanics: | Action Point Allowance System Area Enclosure Area Movement Card Drafting Hand Management Modular Board Tile Placement |
Categories: | Adventure Bluffing Exploration Fighting |
Alternative names: | Escape Plan 逃跑计划 이스케이프 플랜 |
In 17 wishlists In 9 collections This was seen 5344 times |