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Riftwalker: A Storm Hollow Card Game
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6.49
BGG Vote: BGG Stats
Best with 2 players 4 of 7 votes Player-recommended age: 12+ 3 of 5 votes
2-4
30'
13
Extensive use of text

Riftwalker: A Storm Hollow Card Game

A board game by Julian Leiberan-Titus Angela Hickman Newnham
Publisher: Game Salute
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Riftwalker: A Storm Hollow Card Game
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
Price
10,90€
Shipment IT 4,49€
bundle con bustine Bundle with sleeves
Cards in the game:
  • 75 cards (63.0mmx88.0mm)
STANDARD sleeves bundle 10% discount
=
13,14€
Full price
2,80€
SUPERIOR sleeves bundle 10% discount
=
13,14€
Full price
2,80€
PREMIUM sleeves bundle 10% discount
=
15,38€
Full price
5,60€
Card sleeves in this game Card sleeves in this game
75 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Description Description
Explore the rifts of Storm Hollow, build an array of amazing powers, and trigger burst of magical energy to score big in this strategy card game for 2-4 players that plays in 30-45 minutes. In Riftwalker, players use a central grid of elements composed of earth, wind, fire, water, storm, and life to play rift cards from their hand or shift rifts they already have in play.

Shifting a Rift is a Riftwalker's magical ability to change the nature of a place by calling on and altering the elements. Shifting turns a card sideways and increases its point value. Every time a rift card is played or shifted, it activates a special power that alters a player's cards or the central grid in a useful way. As the game progresses, players will build up a unique set of abilities.

Earth rifts empower shifted rifts while fire burns them down for points. Water rifts spread more rifts across the land and life rifts grow them to great value. Storm rifts control the element grid and wind rifts play all kinds of tricks. However, a rift can only be shifted twice, so no power lasts forever. Eventually, players must create lines of elements on the grid to score their rifts. Some cards give bonus points for scoring the right kind of rifts. In the end, the player with the greatest rifts and the most points wins the game!
Additional information Additional information
Mechanics: Hand Management Pattern Recognition Take That Variable Player Powers
Categories: Card Games Fantasy
Alternative names:
BARCODE: 13964757262
This was seen 3189 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 75 cards (63.0mmx88.0mm)
STANDARD sleeves bundle 10% discount
=
13,14€
Full price
2,80€
SUPERIOR sleeves bundle 10% discount
=
13,14€
Full price
2,80€
PREMIUM sleeves bundle 10% discount
=
15,38€
Full price
5,60€
Description Description
Explore the rifts of Storm Hollow, build an array of amazing powers, and trigger burst of magical energy to score big in this strategy card game for 2-4 players that plays in 30-45 minutes. In Riftwalker, players use a central grid of elements composed of earth, wind, fire, water, storm, and life to play rift cards from their hand or shift rifts they already have in play.

Shifting a Rift is a Riftwalker's magical ability to change the nature of a place by calling on and altering the elements. Shifting turns a card sideways and increases its point value. Every time a rift card is played or shifted, it activates a special power that alters a player's cards or the central grid in a useful way. As the game progresses, players will build up a unique set of abilities.

Earth rifts empower shifted rifts while fire burns them down for points. Water rifts spread more rifts across the land and life rifts grow them to great value. Storm rifts control the element grid and wind rifts play all kinds of tricks. However, a rift can only be shifted twice, so no power lasts forever. Eventually, players must create lines of elements on the grid to score their rifts. Some cards give bonus points for scoring the right kind of rifts. In the end, the player with the greatest rifts and the most points wins the game!
Card sleeves in this game Card sleeves in this game
75 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Additional information Additional information
Mechanics: Hand Management Pattern Recognition Take That Variable Player Powers
Categories: Card Games Fantasy
Alternative names:
BARCODE: 13964757262
This was seen 3189 times

What players say

How many players it plays best with · 7 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 4 do not recommend it
  • 2 4 4 say it plays best, 3 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 4 recommend it, 1 do not recommend it
  • 4 2 2 say it plays best, 2 recommend it, 2 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 5 do not recommend it

Best Suggested Not recommended

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