Description
BUNKER is an ongoing RPG worldbuilding project made by Michael + writing partner Matthew Kopel. The world of BUNKER is inspired by their common fear of climate catastrophe, and by their shared hope for a heavy metal environmentalist utopia: an utopia populated by earth witches and druid circles, by lordless knights who pledge to serve the woods, by smiths crafting reclaimed plastics and e-waste into magical armor. The forces of evil in BUNKER are inspired by the facts of man-made climate disaster: habitat destruction, mass extinction, hubris, and greed. Rivers of necromantic goo erupt from the fractured earth. Trans-planar baddies arrive, lured to feed on emergent magic like so many extraction capitalists unearthing a new vein of coal.
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BUNKER is made to run with any system! It offers a few optional bespoke mechanics, but is primarily setting, story, and other worldbuilding elements.
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Issue #1
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In BUNKER #1, The party begins their adventure in a small town called THE MOUNDS, where civilization has begun to rebound from cataclysm, but awareness of the greater earth is still a mystery. The growing settlement, surrounded by the eight huge grassy bulges, teeters toward civic advancement and progress, ignorant of the strange secrets that lay dormant beneath their feet.
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The party’s quest begins when a regional diplomat arrives in search of assistance uncovering a hidden resource that could give humanity a new chance at thriving. The adventure will begin to reveal the secret history of the world, only to find that all that has been lost has been replaced by a new power, and paradigm-changing remnants of the last age of humanity, both terrible and wondrous.
55 pages of player-tested, DM-approved adventure // 7 hours of average playthrough time
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Additional information
| Mechanics: |
|
| Categories: |
|
| Alternative names: |
|
| BARCODE: |
????????? |
|
This was seen 141 times
|
Description
BUNKER is an ongoing RPG worldbuilding project made by Michael + writing partner Matthew Kopel. The world of BUNKER is inspired by their common fear of climate catastrophe, and by their shared hope for a heavy metal environmentalist utopia: an utopia populated by earth witches and druid circles, by lordless knights who pledge to serve the woods, by smiths crafting reclaimed plastics and e-waste into magical armor. The forces of evil in BUNKER are inspired by the facts of man-made climate disaster: habitat destruction, mass extinction, hubris, and greed. Rivers of necromantic goo erupt from the fractured earth. Trans-planar baddies arrive, lured to feed on emergent magic like so many extraction capitalists unearthing a new vein of coal.
Â
Â
Â
Â
Â
Â
Â
BUNKER is made to run with any system! It offers a few optional bespoke mechanics, but is primarily setting, story, and other worldbuilding elements.
Â
Issue #1
Â
In BUNKER #1, The party begins their adventure in a small town called THE MOUNDS, where civilization has begun to rebound from cataclysm, but awareness of the greater earth is still a mystery. The growing settlement, surrounded by the eight huge grassy bulges, teeters toward civic advancement and progress, ignorant of the strange secrets that lay dormant beneath their feet.
Â
The party’s quest begins when a regional diplomat arrives in search of assistance uncovering a hidden resource that could give humanity a new chance at thriving. The adventure will begin to reveal the secret history of the world, only to find that all that has been lost has been replaced by a new power, and paradigm-changing remnants of the last age of humanity, both terrible and wondrous.
55 pages of player-tested, DM-approved adventure // 7 hours of average playthrough time
Â
Additional information
| Mechanics: |
|
| Categories: |
|
| Alternative names: |
|
| BARCODE: |
????????? |
|
This was seen 141 times
|