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2-4
15'
8
Some necessary text
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Cat Town
Publisher: TwoPlus Games
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Cat Town
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Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town.
Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions:
Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand.
Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise.
Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon.
Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise.
Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is worth 3 points. The first player to score 6 points wins.
| Mechanics: | Hand Management Memory |
| Categories: | Animals Card Games Deduction Exploration Action and Dexterity |
| Alternative names: | |
| BARCODE: | ????????? |
| In 2 wishlists This was seen 2331 times | |
Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town.
Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions:
Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand.
Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise.
Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon.
Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise.
Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is worth 3 points. The first player to score 6 points wins.
| Mechanics: | Hand Management Memory |
| Categories: | Animals Card Games Deduction Exploration Action and Dexterity |
| Alternative names: | |
| BARCODE: | ????????? |
| In 2 wishlists This was seen 2331 times | |