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Cthulhu: Death May Die
Publisher: CMON Limited
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Cthulhu: Death May Die
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90 cards of 70.0mm width and 120.0mm of height
12 cards of 90.0mm width and 147.5mm of height
There are no available sleeves matching this card size
10 cards of 154.0mm width and 246.0mm of height
There are no available sleeves matching this card size
10 cards of 87.5mm width and 100.0mm of height
There are no available sleeves matching this card size
76 cards of 57.0mm width and 89.0mm of height
1 cards of 295.0mm width and 310.0mm of height
There are no available sleeves matching this card size
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put aa stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.
| Mechanics: | Co-operative Play Variable Player Powers |
| Categories: | Fantasy Fighting Horror |
| Alternative names: | Cthulhu: A halandó halál Cthulhu: Death May Die Cthulhu: I smrt může zemřít Ктулху: Смерть может умереть 克苏鲁:死亡湮灭 크툴루: 죽음마저 죽으리니 |
| BARCODE: | 889696009579 |
| The item is in 11 carts In 10 wishlists In 5 collections This was seen 8958 times | |
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put aa stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible — or maybe advantageous. Hard to know for sure. The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win. The episodes are all standalone and not contingent on being played in a certain order or with the same players.
90 cards of 70.0mm width and 120.0mm of height
12 cards of 90.0mm width and 147.5mm of height
There are no available sleeves matching this card size
10 cards of 154.0mm width and 246.0mm of height
There are no available sleeves matching this card size
10 cards of 87.5mm width and 100.0mm of height
There are no available sleeves matching this card size
76 cards of 57.0mm width and 89.0mm of height
1 cards of 295.0mm width and 310.0mm of height
There are no available sleeves matching this card size
| Mechanics: | Co-operative Play Variable Player Powers |
| Categories: | Fantasy Fighting Horror |
| Alternative names: | Cthulhu: A halandó halál Cthulhu: Death May Die Cthulhu: I smrt může zemřít Ктулху: Смерть может умереть 克苏鲁:死亡湮灭 크툴루: 죽음마저 죽으리니 |
| BARCODE: | 889696009579 |
| The item is in 11 carts In 10 wishlists In 5 collections This was seen 8958 times | |