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5-8
30'
14
Moderate in-game text
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Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one." Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King or Queen, while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm. Others are conspirators, seeking to undermine the throne. And all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late. —description from the publisher The game lasts for seven rounds. In each round, a specified number of mission cards are revealed. Each mission has an associated influence type: Crowns, Ravens, or Swords. Each noble plays influence cards face down to one or more missions, and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated, otherwise Chaos is generated. Nobles may earn rewards (Coin, Honor, Power) based on whether the mission with their House Sigil succeeded or failed. The King also plays Decree cards during the game to grant Favor to nobles who seem loyal, or cast Suspicion on suspected Conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong. At the end of the game, if Order exceeds Chaos, the King wins and any Loyalists who achieved their personal Ambitions win. If Chaos has the edge, then any Conspirators who achieved their personal Ambitions win. —user summary
Mechanics: | Hand Management Partnerships Variable Player Powers |
Categories: | Bluffing Card Games Deduction Party Game Political/Negotiation |
Alternative names: | |
BARCODE: | 810011720022 |
In 1 wishlist In 1 collection This was seen 3034 times |
Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one." Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King or Queen, while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm. Others are conspirators, seeking to undermine the throne. And all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late. —description from the publisher The game lasts for seven rounds. In each round, a specified number of mission cards are revealed. Each mission has an associated influence type: Crowns, Ravens, or Swords. Each noble plays influence cards face down to one or more missions, and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated, otherwise Chaos is generated. Nobles may earn rewards (Coin, Honor, Power) based on whether the mission with their House Sigil succeeded or failed. The King also plays Decree cards during the game to grant Favor to nobles who seem loyal, or cast Suspicion on suspected Conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong. At the end of the game, if Order exceeds Chaos, the King wins and any Loyalists who achieved their personal Ambitions win. If Chaos has the edge, then any Conspirators who achieved their personal Ambitions win. —user summary
Mechanics: | Hand Management Partnerships Variable Player Powers |
Categories: | Bluffing Card Games Deduction Party Game Political/Negotiation |
Alternative names: | |
BARCODE: | 810011720022 |
In 1 wishlist In 1 collection This was seen 3034 times |