|
2-5
45'
8
No necessary in-game text
|
Unique clans fight for supremacy of the Hegemonian continent. You are the leader of the clans. Your goal is to lead your citizens and gain supremacy over Hegemony of Hegemonia. Lead your citizen, fend off other clans, occasionally negotiate, gather resources, expand your power, and eventually make your mark in history as the King of Hegemony. To win: The player who builds the first four bases wins. How to play: At the beginning of your turn, you turn over resource cards from deck and place them on the corresponding land. Next, you take control of the land by moving your citizens and driving out your opponent's citizen. If your clan controls over half of the power in the land, you will receive the resources in that land. You can also diplomatically trade your resources with other players. You can use these resources to expand your power by increasing your citizen and your base. However, don't let your guard down, they will expand their power as well. The first clan to build four of their own bases by repeating their turn while taking advantage of their own clan's strengths is the winner. The international complete edition will include 10 clans instead of 5.
Mechanics: | Area Movement Hand Management Set Collection Trading |
Categories: | War Fantasy Political/Negotiation |
Alternative names: | |
BARCODE: | 4580653180053 |
This was seen 1468 times |
Unique clans fight for supremacy of the Hegemonian continent. You are the leader of the clans. Your goal is to lead your citizens and gain supremacy over Hegemony of Hegemonia. Lead your citizen, fend off other clans, occasionally negotiate, gather resources, expand your power, and eventually make your mark in history as the King of Hegemony. To win: The player who builds the first four bases wins. How to play: At the beginning of your turn, you turn over resource cards from deck and place them on the corresponding land. Next, you take control of the land by moving your citizens and driving out your opponent's citizen. If your clan controls over half of the power in the land, you will receive the resources in that land. You can also diplomatically trade your resources with other players. You can use these resources to expand your power by increasing your citizen and your base. However, don't let your guard down, they will expand their power as well. The first clan to build four of their own bases by repeating their turn while taking advantage of their own clan's strengths is the winner. The international complete edition will include 10 clans instead of 5.
Mechanics: | Area Movement Hand Management Set Collection Trading |
Categories: | War Fantasy Political/Negotiation |
Alternative names: | |
BARCODE: | 4580653180053 |
This was seen 1468 times |