Card sleeves in this game
35 cards of 45.0mm width and 68.0mm of height
1x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(50 Pcs)
1x
(110 Pcs)
1x
(55 Pcs)
1x
(75 Pcs)
1x
(50 Pcs)
1x
(75 Pcs)
1x
(100 Pcs)
32 cards of 59.0mm width and 91.0mm of height
1x
(50 Pcs)
1x
(100 Pcs)
1x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(110 Pcs)
1x
(75 Pcs)
1x
(50 Pcs)
1x
(75 Pcs)
1x
(100 Pcs)
0 cards of 59.0mm width and 92.0mm of height
0x
(50 Pcs)
0x
(100 Pcs)
0x
(50 Pcs)
0x
(100 Pcs)
0x
(100 Pcs)
0x
(50 Pcs)
0x
(100 Pcs)
0x
(100 Pcs)
0x
(110 Pcs)
0x
(75 Pcs)
0x
(50 Pcs)
0x
(75 Pcs)
0x
(100 Pcs)
Description
In Kemet, players each represent an Egyptian tribe and will use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Expect to see lots of detailed components, as in Matagot's Cyclades, to represent the armies and immortals.
Additional information
Description
In Kemet, players each represent an Egyptian tribe and will use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Expect to see lots of detailed components, as in Matagot's Cyclades, to represent the armies and immortals.
Card sleeves in this game
35 cards of 45.0mm width and 68.0mm of height
1x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(50 Pcs)
1x
(110 Pcs)
1x
(55 Pcs)
1x
(75 Pcs)
1x
(50 Pcs)
1x
(75 Pcs)
1x
(100 Pcs)
32 cards of 59.0mm width and 91.0mm of height
1x
(50 Pcs)
1x
(100 Pcs)
1x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(50 Pcs)
1x
(100 Pcs)
1x
(100 Pcs)
1x
(110 Pcs)
1x
(75 Pcs)
1x
(50 Pcs)
1x
(75 Pcs)
1x
(100 Pcs)
0 cards of 59.0mm width and 92.0mm of height
0x
(50 Pcs)
0x
(100 Pcs)
0x
(50 Pcs)
0x
(100 Pcs)
0x
(100 Pcs)
0x
(50 Pcs)
0x
(100 Pcs)
0x
(100 Pcs)
0x
(110 Pcs)
0x
(75 Pcs)
0x
(50 Pcs)
0x
(75 Pcs)
0x
(100 Pcs)
Additional information