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6-12
30'
14
No necessary in-game text
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Legami di Sangue
Available in an external warehouse.Shipping in about 2/5 days
Sale Price
- 22 cards (41.0mmx63.0mm)
- 32 cards (70.0mmx120.0mm)
At the start of the game, each player knows three things:
- Who he is and to which clan he belongs
- That a few other players are his allies, while everyone else is the enemy of both him and his clan
- The clan to which one of his neighbors belongs – although some characters can lie about their clan identity
Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice.
In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.
| Mechanics: | Role Playing Variable Player Powers |
| Categories: | Bluffing Deduction Fantasy Political/Negotiation |
| Alternative names: | Blood Bound Lazos de Sangre Legami di Sangue Liens de Sang สงครามแวมไพร์ ブラッドバウンド 血契猎杀 血契獵殺 |
| BARCODE: | 8033772895576 |
| In 11 wishlists In 5 collections This was seen 11658 times | |
- 22 cards (41.0mmx63.0mm)
- 32 cards (70.0mmx120.0mm)
At the start of the game, each player knows three things:
- Who he is and to which clan he belongs
- That a few other players are his allies, while everyone else is the enemy of both him and his clan
- The clan to which one of his neighbors belongs – although some characters can lie about their clan identity
Now the players have to figure out who the Elder of the opposing team is (if there is one) and capture him. To do this, players need to attack, negotiate and deduce, with an attacked player being required to reveal information, such as his rank or clan affiliation. Each player has an ability unique to his character, and this ability can be used only at the moment that he reveals his rank. The Assassin forces players to suffer wounds, for example, while the Guardian protects a player of the character's choice.
In the end, if you capture your rival clan's Elder, you win – but if you capture the wrong vampire, you've fallen into the enemy's trap and lose the game.
| Mechanics: | Role Playing Variable Player Powers |
| Categories: | Bluffing Deduction Fantasy Political/Negotiation |
| Alternative names: | Blood Bound Lazos de Sangre Legami di Sangue Liens de Sang สงครามแวมไพร์ ブラッドバウンド 血契猎杀 血契獵殺 |
| BARCODE: | 8033772895576 |
| In 11 wishlists In 5 collections This was seen 11658 times | |