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1-6
20'
14
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ManaSurge

A board game by Frank Sronce
Publisher: Daily Magic Games
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Card sleeves in this game Card sleeves in this game
100 cards of 57.0mm width and 87.0mm of height
2x (50 Pcs) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
Available
2x (50 Pcs) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) 100 Bustine Arcane American Medium (57 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
To Order
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
1x (110 Pcs) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
Description Description

ManaSurge is a competitive magical card game in which dueling wizards fight for possession of the mystical World Crystal, a valued relic among magic users that grants immense power to whichever wizard wields it. You are one of the many wizards who have come to claim the stone, but gaining control of the stone won’t be an easy task. This free-for-all magical showdown pits 3-5 wizards against each other over a series of rounds. Each round is a magical duel between all the wizards, which includes six different types of magic: Blades, Fireball, Frost Wave, Lightning, Quake and Metamagic. These magic types will aid wizards in their duel. Players take turns casting an initial spell that will set the rule for the round, set the rank other players must beat, and earn them a potential Shard (VP). Players then take turns playing cards of equal or higher rank from their hands to the table; if they match the spell suit, they place a Shard on that card. The round ends when a player can no longer play a valid card from their hand. The player that could not play a card returns any Shards on their played cards back to the center, then takes card damage equal to the amount of Shards that are still on cards. All other players then take the Shards on cards they played to their Victory Pool. The player who played the last card gets a bonus Shard. When a player takes damage, they draw cards from the deck equal to the amount of damage and place them face down in front of them. If they ever accumulate 5+ damage, they immediately discard their hand and a Shard, then take their damage cards in to their hand. The game ends when one player has 10 or 12 Shards (depending on whether you have five or three/four players).

Additional information Additional information
Mechanics: Hand Management Take That
Categories: Card Games Fantasy Strategy
Alternative names:
BARCODE: 013964890433
This was seen 10459 times
Description Description

ManaSurge is a competitive magical card game in which dueling wizards fight for possession of the mystical World Crystal, a valued relic among magic users that grants immense power to whichever wizard wields it. You are one of the many wizards who have come to claim the stone, but gaining control of the stone won’t be an easy task. This free-for-all magical showdown pits 3-5 wizards against each other over a series of rounds. Each round is a magical duel between all the wizards, which includes six different types of magic: Blades, Fireball, Frost Wave, Lightning, Quake and Metamagic. These magic types will aid wizards in their duel. Players take turns casting an initial spell that will set the rule for the round, set the rank other players must beat, and earn them a potential Shard (VP). Players then take turns playing cards of equal or higher rank from their hands to the table; if they match the spell suit, they place a Shard on that card. The round ends when a player can no longer play a valid card from their hand. The player that could not play a card returns any Shards on their played cards back to the center, then takes card damage equal to the amount of Shards that are still on cards. All other players then take the Shards on cards they played to their Victory Pool. The player who played the last card gets a bonus Shard. When a player takes damage, they draw cards from the deck equal to the amount of damage and place them face down in front of them. If they ever accumulate 5+ damage, they immediately discard their hand and a Shard, then take their damage cards in to their hand. The game ends when one player has 10 or 12 Shards (depending on whether you have five or three/four players).

Card sleeves in this game Card sleeves in this game
100 cards of 57.0mm width and 87.0mm of height
2x (50 Pcs) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
Available
2x (50 Pcs) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) 100 Bustine Arcane American Medium (57 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
To Order
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Available
1x (110 Pcs) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
To Order
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
Additional information Additional information
Mechanics: Hand Management Take That
Categories: Card Games Fantasy Strategy
Alternative names:
BARCODE: 013964890433
This was seen 10459 times