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2-4
60'
10
No necessary in-game text
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Sabotage
Publisher: Fowers Games
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Sabotage
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Sabotage is a game of team stealth tactics. Two teams compete - Spies trying to save the world, and the Villains trying to stop them. Spies must be clever and quiet, while the Villains must deduce and hunt.
The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice.
The Villains execute their programmed moves first, followed by the Spies. When spies take a move action, they must announce some information about their location to the Villains. They use this to deduce and track the Spies. Both sides have the ability to unlock new tools and get access to more dice each round.
The Spies are trying to Hack 8 times before the Villains hit them 5 times with their weapons.
The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice.
The Villains execute their programmed moves first, followed by the Spies. When spies take a move action, they must announce some information about their location to the Villains. They use this to deduce and track the Spies. Both sides have the ability to unlock new tools and get access to more dice each round.
The Spies are trying to Hack 8 times before the Villains hit them 5 times with their weapons.
| Mechanics: | Dice Rolling Grid Movement Partnerships Secret Unit Deployment Simultaneous Action Selection Variable Player Powers |
| Categories: | Bluffing Deduction Dice Themed |
| Alternative names: | |
| BARCODE: | 696305213995 |
| In 1 wishlist In 1 collection This was seen 5418 times | |
Sabotage is a game of team stealth tactics. Two teams compete - Spies trying to save the world, and the Villains trying to stop them. Spies must be clever and quiet, while the Villains must deduce and hunt.
The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice.
The Villains execute their programmed moves first, followed by the Spies. When spies take a move action, they must announce some information about their location to the Villains. They use this to deduce and track the Spies. Both sides have the ability to unlock new tools and get access to more dice each round.
The Spies are trying to Hack 8 times before the Villains hit them 5 times with their weapons.
The game is played on a 4x4 grid. Both teams have their own copy of the map, separated by a divider. Four dice are rolled each round, and all players program their moves simultaneously by spending those dice.
The Villains execute their programmed moves first, followed by the Spies. When spies take a move action, they must announce some information about their location to the Villains. They use this to deduce and track the Spies. Both sides have the ability to unlock new tools and get access to more dice each round.
The Spies are trying to Hack 8 times before the Villains hit them 5 times with their weapons.
| Mechanics: | Dice Rolling Grid Movement Partnerships Secret Unit Deployment Simultaneous Action Selection Variable Player Powers |
| Categories: | Bluffing Deduction Dice Themed |
| Alternative names: | |
| BARCODE: | 696305213995 |
| In 1 wishlist In 1 collection This was seen 5418 times | |
