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Great War Commander

Un jeu de société de Roger Nord Pascal Toupy
Éditeur: GMT Games
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Great War Commander
Disponible dans un entrepôt externe.
Expédition sous environ 3/7 jours
85,90€
IT Gratuit
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 245__PH_1__ (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__) [suggéré par ichiruishu__PH_1__]
Lot de pochettes STANDARD 10% de réduction
+1x
Great War Commander
=
93,46€
Plein tarif
8,40€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Great War Commander
=
95,98€
Plein tarif
11,20€
Lot de pochettes PREMIUM 10% de réduction
+1x
Great War Commander
=
98,50€
Plein tarif
14,00€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
245 cartes de 63.5mm de largeur et 88.0mm de hauteur
5x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
3x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
3x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
3x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pour commander
3x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
3x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
3x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
4x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
5x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
4x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
3x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
3x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descriptif Descriptif
In 1914, the great powers of Europe could not save the international system that had been in place since Metternich a century before. Tangled alliances pushed them to the brink. Nations miscalculated and expected a short, limited war, but a four-year World War blew up in their faces and forever changed the continent and the world. Great War Commander traces the war as the nations and empires fought it on the western front across Belgium and northern France. The forces of three major powers-France, Germany and America- all have forces in the game. One player handles Germany while the other side commands either France or America. Great War Commander (GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. There are several new orders, like Offensive, Runner, and Machine Gun Suppress, all reflecting the intense and blinded combat. There are over 30 actions including Engineering works, Go to Ground, and Rolling Barrage, highlighting earthen ties and powerful artillery. And there are 40 events dealing with experiences unique to the times, such as Tanks and Sturmtruppen. Among the new and many contemporary events are Trommelfeuer, High Command Meddling, Petard Raquette and Machine Gun Nest. Great War Commander puts emphasis on the rigid top-down field command structure of the period with captains giving orders to lieutnants and NCOs which is new to the system. Besides the Fate Cards, there are Strategy Cards which factor in higher command and give a flavor and depth to the battles beyond that of the tactical level. Players already familiar with the Combat Commander system will find a ready path to learning Great War Commander, at the same time discovering the one-off experiences of the Great War. There are some trenches to be sure, but there are many open field battles too. Barrages can alter terrain. Gas attacks can flood a sector. Air dominance or reconnaissance can influence the fighting. Stand with the French at Verdun. Charge forward with the Germans in Belgium and at the Marne. Follow the Americans as they slug their way into and through Belleau Wood. GWC offers fifteen historical scenarios including one introductory scenario for players not yet familiar with the general game system, a three players scenario and four scenarios with tanks. The replay value is high and possible do-it-yourself scenarios add even more depth. Hexasim expects to expand GWC in upcoming sequels covering British, Russians, Austrians, Turks and Great War actions in Africa .
Informations supplémentaires Informations supplémentaires
Mécanique: Campagne/carte de combat pilotée Hex et compteur Simulations Ordre des phases variable
Catégories: Guerre Guerre
Noms alternatifs:
BARCODE: NOEAN_19894
L'article se trouve dans 2__PH_1__ paniers Dans 5__PH_1__ listes de souhaits Dans les collections 2__PH_1__ Cela a été vu 4271__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 245__PH_1__ (63.5mm__PH_3__x__PH_4__88.0mm__PH_5__) [suggéré par ichiruishu__PH_1__]
Lot de pochettes STANDARD 10% de réduction
+1x
Great War Commander
=
93,46€
Plein tarif
8,40€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Great War Commander
=
95,98€
Plein tarif
11,20€
Lot de pochettes PREMIUM 10% de réduction
+1x
Great War Commander
=
98,50€
Plein tarif
14,00€
Descriptif Descriptif
In 1914, the great powers of Europe could not save the international system that had been in place since Metternich a century before. Tangled alliances pushed them to the brink. Nations miscalculated and expected a short, limited war, but a four-year World War blew up in their faces and forever changed the continent and the world. Great War Commander traces the war as the nations and empires fought it on the western front across Belgium and northern France. The forces of three major powers-France, Germany and America- all have forces in the game. One player handles Germany while the other side commands either France or America. Great War Commander (GWC) is a wargame based on the popular Combat Commander series created by Chad Jensen where two players take turns playing “Fate cards” in order to activate military units on the mapboard. GWC offers many new and unique elements to its parent system. The maps are deeper, allowing more playing surface to maneuver two battalion-size forces facing each other. There are several new orders, like Offensive, Runner, and Machine Gun Suppress, all reflecting the intense and blinded combat. There are over 30 actions including Engineering works, Go to Ground, and Rolling Barrage, highlighting earthen ties and powerful artillery. And there are 40 events dealing with experiences unique to the times, such as Tanks and Sturmtruppen. Among the new and many contemporary events are Trommelfeuer, High Command Meddling, Petard Raquette and Machine Gun Nest. Great War Commander puts emphasis on the rigid top-down field command structure of the period with captains giving orders to lieutnants and NCOs which is new to the system. Besides the Fate Cards, there are Strategy Cards which factor in higher command and give a flavor and depth to the battles beyond that of the tactical level. Players already familiar with the Combat Commander system will find a ready path to learning Great War Commander, at the same time discovering the one-off experiences of the Great War. There are some trenches to be sure, but there are many open field battles too. Barrages can alter terrain. Gas attacks can flood a sector. Air dominance or reconnaissance can influence the fighting. Stand with the French at Verdun. Charge forward with the Germans in Belgium and at the Marne. Follow the Americans as they slug their way into and through Belleau Wood. GWC offers fifteen historical scenarios including one introductory scenario for players not yet familiar with the general game system, a three players scenario and four scenarios with tanks. The replay value is high and possible do-it-yourself scenarios add even more depth. Hexasim expects to expand GWC in upcoming sequels covering British, Russians, Austrians, Turks and Great War actions in Africa .
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
245 cartes de 63.5mm de largeur et 88.0mm de hauteur
5x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
3x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
3x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
3x (100 Pièces) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pour commander
3x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
3x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
3x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
4x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
5x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
4x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
3x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
3x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Campagne/carte de combat pilotée Hex et compteur Simulations Ordre des phases variable
Catégories: Guerre Guerre
Noms alternatifs:
BARCODE: NOEAN_19894
L'article se trouve dans 2__PH_1__ paniers Dans 5__PH_1__ listes de souhaits Dans les collections 2__PH_1__ Cela a été vu 4271__PH_1__ fois
Extensions Extensions

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