|
|
|
|
2-4
90'
10
Aucun texte nécessaire dans le jeu
|
Ibyron: Island of Discovery
Éditeur: The Game Crafter, LLC
Utilisez notre marché utrade !
Ibyron: Island of Discovery
Contactez-nous
Partager sur
L'article n'est pas disponible, vous pouvez utiliser l'alerte pour être averti lorsqu'il sera de nouveau en stock.
PHOTOS SUR BGG
Ces photos sont la propriété de boardgamegeek.com et ne font pas spécifiquement référence à l'édition présentée sur cette page.
A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron?
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
| Mécanique: | Tableau modulaire Placement des travailleurs |
| Catégories: | Civilisation |
| Noms alternatifs: | Ibyron: Island of Discovery Ibyron: Tri*land of Discovery |
| BARCODE: | ????????? |
| Dans la liste de souhaits 1 Cela a été vu 3315 fois | |
A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron?
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...!
Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play.
There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins.
It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
| Mécanique: | Tableau modulaire Placement des travailleurs |
| Catégories: | Civilisation |
| Noms alternatifs: | Ibyron: Island of Discovery Ibyron: Tri*land of Discovery |
| BARCODE: | ????????? |
| Dans la liste de souhaits 1 Cela a été vu 3315 fois | |