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Shinobi: War of Clans
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Shinobi: War of Clans

Un jeu de société de Danila Goryunov
Éditeur: RightGames LLC
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Shinobi: War of Clans
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Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
63 cartes de 55.0mm de largeur et 87.0mm de hauteur
2x (50 Pièces) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
Pour commander
2x (50 Pièces) Mayday: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Pour commander
1x (100 Pièces) Mayday: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Pour commander
1x (100 Pièces) Sapphire: 100 Bustine USA (56 x 87 mm) (Purple)
Pour commander
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard USA (56 x 87 mm) (UPL-7040)
Disponible
1x (110 Pièces) Sleeve Kings Standard Usa Card Sleeves (56x87mm) 110 Pack 60 Microns
Pour commander
2x (55 Pièces) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Quelques exemplaires
1x (120 Pièces) Cleopatra and the Society of Architects: 120 Card Sleeves 56x87 mm Premium USA MJT-7076
Disponible
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior USA (56 x 87 mm) (UPL-PURPLE)
Disponible
2x (50 Pièces) Honu Moana: 50 Bustine Premium USA (56 x 87 mm) (HMN-7076)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior USA (56 x 87 mm) (HMN-PURPLE)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard USA (56 x 87 mm) (HMN-7040)
Disponible
Descriptif Descriptif
At the turn of the 16th century in Japan both the Emperor and the tycoon lost control of the country – the time when pushy and ambitious daimyos to subdue islands, the time for strong warriors to demonstrate their boldness and great warlords to show their art, the time when cunning secret agents decided a battle of the clans.

In the tactical card game Shinobi: War of Clans players will take on the role of secret agents of the most powerful clans of feudal Japan. The aim of the game is supporting your clan with military advantage; the clan which has the most troops at the end of the game wins.

At the beginning of the game each player gets a clan card which shows what clan the player will belong to and four troop cards from the deck. The area before the player (his table) presents one of Japan’s provinces, so the more players the more provinces. The players take turns clockwise from the starting player. Each player’s turn consists of the following orders: the troop deployment order, the troop movement order and the attacking order. During his turn the player must place a card from his hand on any province except his own one. If by the end of his turn in his province he raised the army (some troops of the same clan) which is stronger (more numerous) than any other army in any other province, the battle is unavoidable. It will be impossible to stop the warlike samurais from attacking but there is an opportunity to direct them to the proper side. Once there are no more cards in the deck players take a final turn and come in true colors (reveal their secret cards). Clan cards are summed up and the player with the most cards of his clan in all the provinces wins the game.

What’s feudal Japan without ninjas! Without them no game about Japan can be complete. The ninjas’ function is obvious – to shorten the number of warriors from the enemy clans.

From 3 to 5 players can take part in the game. The tactics of the game changes depending on the number of players. You will need careful calculation to win in a five-player game; fans of bluff and "psychological" game will like the game with three participants. The game seems simple at first sight, but believe or not, keeping your clan in secret, guessing which clans your rivals play for and making them to play into your hands is not simple at all.

Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Médiéval Thème
Noms alternatifs: Shinobi: War of Clans Shinobi: Wojna klanów Синоби: Война кланов
BARCODE: ?????????
Dans la collection 1 Cela a été vu 5446 fois
Descriptif Descriptif
At the turn of the 16th century in Japan both the Emperor and the tycoon lost control of the country – the time when pushy and ambitious daimyos to subdue islands, the time for strong warriors to demonstrate their boldness and great warlords to show their art, the time when cunning secret agents decided a battle of the clans.

In the tactical card game Shinobi: War of Clans players will take on the role of secret agents of the most powerful clans of feudal Japan. The aim of the game is supporting your clan with military advantage; the clan which has the most troops at the end of the game wins.

At the beginning of the game each player gets a clan card which shows what clan the player will belong to and four troop cards from the deck. The area before the player (his table) presents one of Japan’s provinces, so the more players the more provinces. The players take turns clockwise from the starting player. Each player’s turn consists of the following orders: the troop deployment order, the troop movement order and the attacking order. During his turn the player must place a card from his hand on any province except his own one. If by the end of his turn in his province he raised the army (some troops of the same clan) which is stronger (more numerous) than any other army in any other province, the battle is unavoidable. It will be impossible to stop the warlike samurais from attacking but there is an opportunity to direct them to the proper side. Once there are no more cards in the deck players take a final turn and come in true colors (reveal their secret cards). Clan cards are summed up and the player with the most cards of his clan in all the provinces wins the game.

What’s feudal Japan without ninjas! Without them no game about Japan can be complete. The ninjas’ function is obvious – to shorten the number of warriors from the enemy clans.

From 3 to 5 players can take part in the game. The tactics of the game changes depending on the number of players. You will need careful calculation to win in a five-player game; fans of bluff and "psychological" game will like the game with three participants. The game seems simple at first sight, but believe or not, keeping your clan in secret, guessing which clans your rivals play for and making them to play into your hands is not simple at all.

Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
63 cartes de 55.0mm de largeur et 87.0mm de hauteur
2x (50 Pièces) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
Pour commander
2x (50 Pièces) Mayday: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Pour commander
1x (100 Pièces) Mayday: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Pour commander
1x (100 Pièces) Sapphire: 100 Bustine USA (56 x 87 mm) (Purple)
Pour commander
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard USA (56 x 87 mm) (UPL-7040)
Disponible
1x (110 Pièces) Sleeve Kings Standard Usa Card Sleeves (56x87mm) 110 Pack 60 Microns
Pour commander
2x (55 Pièces) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Quelques exemplaires
1x (120 Pièces) Cleopatra and the Society of Architects: 120 Card Sleeves 56x87 mm Premium USA MJT-7076
Disponible
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior USA (56 x 87 mm) (UPL-PURPLE)
Disponible
2x (50 Pièces) Honu Moana: 50 Bustine Premium USA (56 x 87 mm) (HMN-7076)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior USA (56 x 87 mm) (HMN-PURPLE)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard USA (56 x 87 mm) (HMN-7040)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Gestion des mains
Catégories: Jeux de cartes Médiéval Thème
Noms alternatifs: Shinobi: War of Clans Shinobi: Wojna klanów Синоби: Война кланов
BARCODE: ?????????
Dans la collection 1 Cela a été vu 5446 fois