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6.54
BGG-Abstimmung: BGG Stats
LANGUAGE-IT
2-4
45'
14
Moderater Text im Spiel

Age of Towers

Ein Brettspiel von Guillaume Mazoyer
Herausgeber: MS Edizioni
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Age of Towers
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Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
84 Karten mit einer Breite von 63.5mm und einer Höhe von 88.0mm
2x (50 Stk) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Verfügbar
1x (100 Stk) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Verfügbar
1x (100 Stk) 100 Bustine Arcane Standard Size (63 x 88 mm)
Auf Bestellung
1x (100 Stk) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Verfügbar
1x (100 Stk) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Verfügbar
1x (100 Stk) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Verfügbar
1x (110 Stk) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Auf Bestellung
2x (75 Stk) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Verfügbar
2x (50 Stk) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Verfügbar
2x (75 Stk) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Verfügbar
1x (100 Stk) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Verfügbar
1x (100 Stk) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Verfügbar
Beschreibung Beschreibung

FIRE! Don’t let them pass through! Find in this board game all the famous components from the best tower defense games. From the upgradable towers to the many different monster types, not forgetting resource management. But, it wouldn’t be a Devil Pig game without a touch of evilness… Your goal is to earn the most victory points at the end of the game. THE TURN Each turn is composed of 3 phases: the Night, the Dawn, the Day. During the Night, the Event card is applied and the monsters progress on your path (each type has a different movement value). Two more monsters (or your boss) appear on your path. During the Dawn, the towers can attack one monster of a particular type on one of the 4 adjacent spaces, or the boss. During the Day, each player can make one action between four, then they can make one more action, it can be the same. Finally, the first player token goes to the next player. THE ACTIONS There is 4 different actions: - Build a tower - Extend your path - Go to the market (apply one of the available Market cards) - Make a quest (draw two cards in the Market deck) In addition, you can play one of your Market cards in your hand after each of the three first actions, the best way to play more actions. THE MONSTERS AND THE BOSS Each monster type has a movement value (between 1 to 3 spaces) and maybe a special ability. All core box monsters has 2 life points. The boss, who is not a monster, is harder to kill, with its 10 life points and when a player successes to kill him, the game is over. Each time a monster or a boss leave your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one, you don't lose the game, you will just earn less victory points than the other players. HOW TO WIN? After the game end, each player adds the victory points from 3 sources: - Number of remaining city guards, - Number of damages on your boss - Achievements (drawn randomly at the beginning of the game). INTERACTIONS BETWEEN PLAYERS In this game, each player has his own path and city. But, players must manage with the other players by destroying their towers, sending them monsters, reaching achievements before them, etc.

Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Gebietsbewegung Routen-/Netzwerkaufbau Arbeitsvermittlung
Kategorien: Mittelalterlich Erkundung
Alternative Namen:
BARCODE: 1944666610021
In 9__PH_1__ Wunschlisten In 5__PH_1__ Sammlungen Dies wurde 5520__PH_1__ Mal gesehen
Beschreibung Beschreibung

FIRE! Don’t let them pass through! Find in this board game all the famous components from the best tower defense games. From the upgradable towers to the many different monster types, not forgetting resource management. But, it wouldn’t be a Devil Pig game without a touch of evilness… Your goal is to earn the most victory points at the end of the game. THE TURN Each turn is composed of 3 phases: the Night, the Dawn, the Day. During the Night, the Event card is applied and the monsters progress on your path (each type has a different movement value). Two more monsters (or your boss) appear on your path. During the Dawn, the towers can attack one monster of a particular type on one of the 4 adjacent spaces, or the boss. During the Day, each player can make one action between four, then they can make one more action, it can be the same. Finally, the first player token goes to the next player. THE ACTIONS There is 4 different actions: - Build a tower - Extend your path - Go to the market (apply one of the available Market cards) - Make a quest (draw two cards in the Market deck) In addition, you can play one of your Market cards in your hand after each of the three first actions, the best way to play more actions. THE MONSTERS AND THE BOSS Each monster type has a movement value (between 1 to 3 spaces) and maybe a special ability. All core box monsters has 2 life points. The boss, who is not a monster, is harder to kill, with its 10 life points and when a player successes to kill him, the game is over. Each time a monster or a boss leave your path to reach your city, you lose a number of city guards equal to their movement value. You begin at 15 and even if you lose your last one, you don't lose the game, you will just earn less victory points than the other players. HOW TO WIN? After the game end, each player adds the victory points from 3 sources: - Number of remaining city guards, - Number of damages on your boss - Achievements (drawn randomly at the beginning of the game). INTERACTIONS BETWEEN PLAYERS In this game, each player has his own path and city. But, players must manage with the other players by destroying their towers, sending them monsters, reaching achievements before them, etc.

Kartenhüllen in diesem Spiel Kartenhüllen in diesem Spiel
84 Karten mit einer Breite von 63.5mm und einer Höhe von 88.0mm
2x (50 Stk) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Verfügbar
1x (100 Stk) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Verfügbar
1x (100 Stk) 100 Bustine Arcane Standard Size (63 x 88 mm)
Auf Bestellung
1x (100 Stk) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Verfügbar
1x (100 Stk) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Verfügbar
1x (100 Stk) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Verfügbar
1x (110 Stk) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Auf Bestellung
2x (75 Stk) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Verfügbar
2x (50 Stk) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Verfügbar
2x (75 Stk) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Verfügbar
1x (100 Stk) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Verfügbar
1x (100 Stk) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Verfügbar
Zusätzliche Informationen Zusätzliche Informationen
Mechanik: Gebietsbewegung Routen-/Netzwerkaufbau Arbeitsvermittlung
Kategorien: Mittelalterlich Erkundung
Alternative Namen:
BARCODE: 1944666610021
In 9__PH_1__ Wunschlisten In 5__PH_1__ Sammlungen Dies wurde 5520__PH_1__ Mal gesehen
Oft zusammen gekauft Oft zusammen gekauft