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Dieci
Publisher: dV Giochi
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Published in a limited edition, plastic leather pack to celebrate the 10th anniversary of dV Giochi, Dieci is a trick-taking game with illustrations taken from many dV Giochi titles. The players are "Radiatov", a race of aliens who want to collect artwork from particular games.
To start the game, each player receives ten cards (with some cards removed for fewer than six players and a smaller hand size for 7-8 players) as well as a secret goal card. Cards come in five suits valued from 2 to A. The top card of the remaining deck is revealed to show a trump suit, and three of the 30 characters are laid face-up.
The trick-taking in Dieci is fairly standard: One player leads a card, with everyone else following suit if possible and throwing off (or playing trump) if not possible. The highest trump card claims all cards in the trick; if no trump was played, then the highest card regardless of suit wins the trick. The player claiming the trick must then claim one face-up character card bearing a suit played in that trick; if no such character is face-up, the player claims the top character card from the deck. Going clockwise, each player then claims a remaining character card or passes; once everyone has passed or all characters have been claimed, the next trick begins.
Once the character deck runs out, the game ends. Players score:
One point for each card claimed.
A variable number of points (0-20) depending on how many characters they took that are shown on their secret goal card.
Their lowest-valued character card in each of the five suits. For each other character in a suit, they lose points equal to that character's value.
The player with the highest score wins.
To start the game, each player receives ten cards (with some cards removed for fewer than six players and a smaller hand size for 7-8 players) as well as a secret goal card. Cards come in five suits valued from 2 to A. The top card of the remaining deck is revealed to show a trump suit, and three of the 30 characters are laid face-up.
The trick-taking in Dieci is fairly standard: One player leads a card, with everyone else following suit if possible and throwing off (or playing trump) if not possible. The highest trump card claims all cards in the trick; if no trump was played, then the highest card regardless of suit wins the trick. The player claiming the trick must then claim one face-up character card bearing a suit played in that trick; if no such character is face-up, the player claims the top character card from the deck. Going clockwise, each player then claims a remaining character card or passes; once everyone has passed or all characters have been claimed, the next trick begins.
Once the character deck runs out, the game ends. Players score:
One point for each card claimed.
A variable number of points (0-20) depending on how many characters they took that are shown on their secret goal card.
Their lowest-valued character card in each of the five suits. For each other character in a suit, they lose points equal to that character's value.
The player with the highest score wins.
| Mechanics: | Set Collection Pattern Recognition |
| Categories: | Card Games |
| Alternative names: | Dieci Ten Dieci Ten |
| BARCODE: | ????????? |
| In 2 wishlists In 3 collections This was seen 5425 times | |
Published in a limited edition, plastic leather pack to celebrate the 10th anniversary of dV Giochi, Dieci is a trick-taking game with illustrations taken from many dV Giochi titles. The players are "Radiatov", a race of aliens who want to collect artwork from particular games.
To start the game, each player receives ten cards (with some cards removed for fewer than six players and a smaller hand size for 7-8 players) as well as a secret goal card. Cards come in five suits valued from 2 to A. The top card of the remaining deck is revealed to show a trump suit, and three of the 30 characters are laid face-up.
The trick-taking in Dieci is fairly standard: One player leads a card, with everyone else following suit if possible and throwing off (or playing trump) if not possible. The highest trump card claims all cards in the trick; if no trump was played, then the highest card regardless of suit wins the trick. The player claiming the trick must then claim one face-up character card bearing a suit played in that trick; if no such character is face-up, the player claims the top character card from the deck. Going clockwise, each player then claims a remaining character card or passes; once everyone has passed or all characters have been claimed, the next trick begins.
Once the character deck runs out, the game ends. Players score:
One point for each card claimed.
A variable number of points (0-20) depending on how many characters they took that are shown on their secret goal card.
Their lowest-valued character card in each of the five suits. For each other character in a suit, they lose points equal to that character's value.
The player with the highest score wins.
To start the game, each player receives ten cards (with some cards removed for fewer than six players and a smaller hand size for 7-8 players) as well as a secret goal card. Cards come in five suits valued from 2 to A. The top card of the remaining deck is revealed to show a trump suit, and three of the 30 characters are laid face-up.
The trick-taking in Dieci is fairly standard: One player leads a card, with everyone else following suit if possible and throwing off (or playing trump) if not possible. The highest trump card claims all cards in the trick; if no trump was played, then the highest card regardless of suit wins the trick. The player claiming the trick must then claim one face-up character card bearing a suit played in that trick; if no such character is face-up, the player claims the top character card from the deck. Going clockwise, each player then claims a remaining character card or passes; once everyone has passed or all characters have been claimed, the next trick begins.
Once the character deck runs out, the game ends. Players score:
One point for each card claimed.
A variable number of points (0-20) depending on how many characters they took that are shown on their secret goal card.
Their lowest-valued character card in each of the five suits. For each other character in a suit, they lose points equal to that character's value.
The player with the highest score wins.
| Mechanics: | Set Collection Pattern Recognition |
| Categories: | Card Games |
| Alternative names: | Dieci Ten Dieci Ten |
| BARCODE: | ????????? |
| In 2 wishlists In 3 collections This was seen 5425 times | |