phone (+39) 320 073 4588
email CONTÁCTENOS POR CORREO ELECTRÓNICO
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
7.6
Voto BGG: BGG Stats
LANGUAGE-UK
1-2
120'
12
No es necesario texto en el juego.

Corps Command: Dawn's Early Light – Red Hammer

Un juego de mesa de Peter Bogdasarian
Editor: Lock N Load Publishing
video thumbnail
utrade ¿Quieres vender tu copia de este juego?
utradestar
¡Utilice nuestro mercado utrade!
Corps Command: Dawn's Early Light – Red Hammer
El artículo no está disponible, puede utilizar la alerta para recibir una notificación cuando volverá a estar disponible.
add-alert
Descripción Descripción
Now you command Soviet and NATO forces during the first battles of the Third World War. Seven scenarios give you the opportunity to explore the desperate fighting in the Eisenbach Gap and Gerzenburg. Dawn's Early Light: Red Hammer is the 2nd expanded edition of Dawn's Early Light and now includes the High Noon at Gerzenberg expansion from Line of Fire magazine #10. Dawn's Early Light Red Hammer is set in a hypothetical 1985 as World War 3 starts. The game uses variable initiative, support element chit pulls, and a novel combat resolution mechanic to create a game modeling the lethality of the modern battlefield with a minimum of rules overhead. Dawn's Early Light Red Hammer has been refined, corrected, and polished. This edition has updated game manual, counters, player aid card and map. The game map is now printed on a heavy paper stock in vibrant color and also includes a newly designed full-color box. Players can control forces of America, Canada, West Germany and the Soviet Union. Dawn's Early Light Red Hammer is easy to learn and play in an evening, so get ready to play.
Información adicional Información adicional
mecanica: Sistema Chit-Pull Lanzamiento de dados
Categorías: guerra
Nombres alternativos:
BARCODE: 639302311967
En 1__PH_1__ lista de deseos Esto fue visto 1948__PH_1__ veces
Descripción Descripción
Now you command Soviet and NATO forces during the first battles of the Third World War. Seven scenarios give you the opportunity to explore the desperate fighting in the Eisenbach Gap and Gerzenburg. Dawn's Early Light: Red Hammer is the 2nd expanded edition of Dawn's Early Light and now includes the High Noon at Gerzenberg expansion from Line of Fire magazine #10. Dawn's Early Light Red Hammer is set in a hypothetical 1985 as World War 3 starts. The game uses variable initiative, support element chit pulls, and a novel combat resolution mechanic to create a game modeling the lethality of the modern battlefield with a minimum of rules overhead. Dawn's Early Light Red Hammer has been refined, corrected, and polished. This edition has updated game manual, counters, player aid card and map. The game map is now printed on a heavy paper stock in vibrant color and also includes a newly designed full-color box. Players can control forces of America, Canada, West Germany and the Soviet Union. Dawn's Early Light Red Hammer is easy to learn and play in an evening, so get ready to play.
Información adicional Información adicional
mecanica: Sistema Chit-Pull Lanzamiento de dados
Categorías: guerra
Nombres alternativos:
BARCODE: 639302311967
En 1__PH_1__ lista de deseos Esto fue visto 1948__PH_1__ veces