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Escape Plan

Un juego de mesa de Vital Lacerda
Editor: Eagle-Gryphon Games
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Escape Plan
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Fundas de cartas en este juego. Fundas de cartas en este juego.
92 tarjetas de 44.0mm de ancho y 68.0mm de alto
2x (50 PC) Mayday: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Para ordenar
1x (100 PC) Mayday: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Disponible
1x (100 PC) 100 Bustine Arcane Euro Small (44 x 68 mm)
Para ordenar
2x (50 PC) 50 Bustine Ultra-Pro: Mini Euro Size (44x68 mm) (82661)
Disponible
1x (100 PC) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
Disponible
2x (50 PC) uplay.it edizioni: 50 Bustine Premium Mini EURO (45 x 68 mm) (UPL-7080)
Disponible
1x (110 PC) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 110 Pack 60 Microns
Para ordenar
2x (55 PC) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Pocas copias
2x (75 PC) uplay.it edizioni: 75 Bustine Superior Mini EURO (45 x 68 mm) (UPL-AZURE)
Disponible
2x (50 PC) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Disponible
2x (75 PC) Honu Moana: 75 Bustine Superior Mini EURO (45 x 68 mm) (HMN-AZURE)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard Mini EURO (45 x 68 mm) (HMN-7035)
Disponible
Descripción Descripción
After a successful bank heist, the robbers (the players) retreat to a quiet city to lay low and enjoy the good life. Having largely hidden the cash, they have invested the rest in locations throughout the city. All is going according to plan until the police get a break in the case. Accusations are made, fingers are pointed and everyone is a suspect. Chaos ensues as the police call in the SWAT team and closes the city’s exits. Life is no longer easy for the thieves. The only choice now is to escape the city as soon as possible, but the robbers need a plan – a good route that allows them to escape the city while recovering the money they have invested and, if possible, all the money they have hidden. Time is short, and with the Police and SWAT at their heels, it will be necessary to pull some strings to calm the situation. To accomplish this, time and money must be spent to hire the city’s gangs to create diversions. Bribing the cops isn't cheap, either. Disguises may help, but they will not fool everyone. Setting the cops on the trail of the others will allow you a better chance of escape, but the other thieves are thinking the same. Which player will make the best plan to escape with the most money and be the winner? Or will the cops foil the robber's plans and lockdown the city before the thieves escape? In the game, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan - by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches. As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash is the winner. In the game, you can find references from Bullet, Oceans Eleven, Reservoir Dogs, The Italian Job...
Información adicional Información adicional
mecanica: Sistema de asignación de puntos de acción Cerramiento de área Movimiento de área Redacción de tarjetas Manejo de manos Tablero Modular Colocación de azulejos
Categorías: Aventura farolear Exploración peleando
Nombres alternativos: Escape Plan 逃跑计划 이스케이프 플랜
BARCODE: ?????????
En 17__PH_1__ listas de deseos En colecciones 9__PH_1__ Esto fue visto 5931__PH_1__ veces
Descripción Descripción
After a successful bank heist, the robbers (the players) retreat to a quiet city to lay low and enjoy the good life. Having largely hidden the cash, they have invested the rest in locations throughout the city. All is going according to plan until the police get a break in the case. Accusations are made, fingers are pointed and everyone is a suspect. Chaos ensues as the police call in the SWAT team and closes the city’s exits. Life is no longer easy for the thieves. The only choice now is to escape the city as soon as possible, but the robbers need a plan – a good route that allows them to escape the city while recovering the money they have invested and, if possible, all the money they have hidden. Time is short, and with the Police and SWAT at their heels, it will be necessary to pull some strings to calm the situation. To accomplish this, time and money must be spent to hire the city’s gangs to create diversions. Bribing the cops isn't cheap, either. Disguises may help, but they will not fool everyone. Setting the cops on the trail of the others will allow you a better chance of escape, but the other thieves are thinking the same. Which player will make the best plan to escape with the most money and be the winner? Or will the cops foil the robber's plans and lockdown the city before the thieves escape? In the game, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan - by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches. As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash is the winner. In the game, you can find references from Bullet, Oceans Eleven, Reservoir Dogs, The Italian Job...
Fundas de cartas en este juego. Fundas de cartas en este juego.
92 tarjetas de 44.0mm de ancho y 68.0mm de alto
2x (50 PC) Mayday: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Para ordenar
1x (100 PC) Mayday: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Disponible
1x (100 PC) 100 Bustine Arcane Euro Small (44 x 68 mm)
Para ordenar
2x (50 PC) 50 Bustine Ultra-Pro: Mini Euro Size (44x68 mm) (82661)
Disponible
1x (100 PC) Sapphire: 100 Bustine Mini Euro (45 x 68 mm) (Azure)
Disponible
2x (50 PC) uplay.it edizioni: 50 Bustine Premium Mini EURO (45 x 68 mm) (UPL-7080)
Disponible
1x (110 PC) Sleeve Kings Mini Euro Card Sleeves (45x68mm) 110 Pack 60 Microns
Para ordenar
2x (55 PC) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
Pocas copias
2x (75 PC) uplay.it edizioni: 75 Bustine Superior Mini EURO (45 x 68 mm) (UPL-AZURE)
Disponible
2x (50 PC) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Disponible
2x (75 PC) Honu Moana: 75 Bustine Superior Mini EURO (45 x 68 mm) (HMN-AZURE)
Disponible
1x (100 PC) Honu Moana: 100 Bustine Standard Mini EURO (45 x 68 mm) (HMN-7035)
Disponible
Información adicional Información adicional
mecanica: Sistema de asignación de puntos de acción Cerramiento de área Movimiento de área Redacción de tarjetas Manejo de manos Tablero Modular Colocación de azulejos
Categorías: Aventura farolear Exploración peleando
Nombres alternativos: Escape Plan 逃跑计划 이스케이프 플랜
BARCODE: ?????????
En 17__PH_1__ listas de deseos En colecciones 9__PH_1__ Esto fue visto 5931__PH_1__ veces