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Hermit

Un juego de mesa de Amelie Le-Roche
Editor: Board Game Circus
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Hermit
Disponible en un almacén externo.
Envío en aproximadamente 3/7 días
-15%
13,56€

Precio de venta

IT 4,49€
Descripción Descripción
In Hermit, the player tries to help a hermit crab reach the ocean. A shore is created, consisting of ten cards, each showing three symbols. The hermit crab is placed next to the shore, and a wave is placed on the eighth card (or sixth, depending on difficulty). The player now has a deck of six cards, from which draw cards showing different symbols. Each turn, they play one of those cards, next to or overlapping the cards they have already played. If the player manages to re-create the pattern of the next shore card, the hermit crab moves forward. Any shore card that is passed in this way is added to the deck. The pattern that is created can also cause the wave to move, making the journey shorter or longer. It also affects the player's hand size (which can be one or two).

The player wins if the crab moves onto the wave. If they run out of cards to play, or if the waves moves past the last card of the shore, the player loses.
Información adicional Información adicional
mecanica: Reconocimiento de patrones Reconocimiento de patrones Solo / Gioco del solitario
Categorías: Juegos de cartas animales rompecabezas Imprimir y jugar
Nombres alternativos:
BARCODE: 4262360070222
Esto fue visto 431__PH_1__ veces
Descripción Descripción
In Hermit, the player tries to help a hermit crab reach the ocean. A shore is created, consisting of ten cards, each showing three symbols. The hermit crab is placed next to the shore, and a wave is placed on the eighth card (or sixth, depending on difficulty). The player now has a deck of six cards, from which draw cards showing different symbols. Each turn, they play one of those cards, next to or overlapping the cards they have already played. If the player manages to re-create the pattern of the next shore card, the hermit crab moves forward. Any shore card that is passed in this way is added to the deck. The pattern that is created can also cause the wave to move, making the journey shorter or longer. It also affects the player's hand size (which can be one or two).

The player wins if the crab moves onto the wave. If they run out of cards to play, or if the waves moves past the last card of the shore, the player loses.
Información adicional Información adicional
mecanica: Reconocimiento de patrones Reconocimiento de patrones Solo / Gioco del solitario
Categorías: Juegos de cartas animales rompecabezas Imprimir y jugar
Nombres alternativos:
BARCODE: 4262360070222
Esto fue visto 431__PH_1__ veces