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6.81
2000 1804
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LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR LANGUAGE-ITWWW
2-4
60'
Texto moderado en el juego

Mythotopia

Un juego de mesa de Martin Wallace
Editor: Treefrog Games
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Mythotopia
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Fundas de cartas en este juego. Fundas de cartas en este juego.
106 tarjetas de 63.5mm de ancho y 88.0mm de alto
3x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
2x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pocas copias
2x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
2x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
2x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descripción Descripción
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces. The game board is comprised of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game. Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play. On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses. Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province. All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of the seven VP cards have been emptied, and the player with the most VPs wins.
Información adicional Información adicional
mecanica: Área de control/área de influencia
Categorías: fantasía
Nombres alternativos:
BARCODE: 736211951670
En 9__PH_1__ listas de deseos En colecciones 7__PH_1__ Esto fue visto 17497__PH_1__ veces
Descripción Descripción
Mythotopia is a deck-building game set in a medieval fantasy world that draws on the mechanisms found in A Few Acres of Snow with players customizing their personal card decks by drafting cards and expanding into provinces. The game board is comprised of forty provinces, each with its own card. At the start of play, you receive a number of Province cards at random, then mark your initial positions with town pieces. Shuffle these Province cards with a set of five Initial cards to form your starting deck, then draw a hand of five cards. The game includes 27 Improvement cards, 16 of which are drawn and placed on display; these cards will be drafted during the game. Mythotopia has nine variable victory point (VP) cards, four of which are drawn at random for a game; place these cards on display with three fixed VP cards, then place a number of VP counters on each card. The fixed VP cards give points for building cities, roads and castles, while the variable ones may change the board situation by adding dragons, runestones and citadels. Alternatively they may grant VPs for controlling a certain number of sea areas, for successfully attacking other players, and for building cities/roads. As these VP cards vary from game to game, they alter the balance between developmental and aggressive play. On your turn, perform two actions, then refill your hand to five cards. Nine actions are possible, such as buying armies or ships (after starting with six armies and two ships), placing these armies or ships, drafting Improvement cards (for a cost of one gold), placing cards in reserve (to use them on a future turn), permanently removing cards from your deck, using a card for its specific action, and invading a neighboring province. To invade, you must play the Province card from which you attack as well as military cards and food; invading must be the first of your two actions, so if you're placing armies to prepare for an attack, opponents have the chance to prepare defenses. Three resources are used in Mythotopia: food to feed invading armies, stone to build cities, roads and castles, and gold to buy armies, ships and Improvement cards. Most provinces contain one resource type, and gaining that province gives you that resource. You can turn towns into cities, which increases the number of cards you can keep in your reserve. You can connect provinces with roads, which allows you to substitute one card for another on the same network in addition to moving armies freely between those provinces. Castles increase the defensive value of a province. All of these constructions (cities, roads, castles) give you victory points, as does taking control of a province. Additional points are available via the VP cards, with you taking VP counters when you meet the condition on a card. For example, building a road gives you two VPs, but if the "Roadside Inns" VP card is in play, then you can expend an extra gold to gain an additional VP. You can lose VPs if you lose control of a province, but you never lose VP counters. The game ends after four of the seven VP cards have been emptied, and the player with the most VPs wins.
Fundas de cartas en este juego. Fundas de cartas en este juego.
106 tarjetas de 63.5mm de ancho y 88.0mm de alto
3x (50 PC) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
2x (100 PC) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
2x (100 PC) 100 Bustine Arcane Standard Size (63 x 88 mm)
Para ordenar
2x (100 PC) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Pocas copias
2x (100 PC) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Para ordenar
2x (100 PC) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 PC) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Para ordenar
2x (75 PC) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
3x (50 PC) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
2x (75 PC) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
2x (100 PC) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
2x (100 PC) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Información adicional Información adicional
mecanica: Área de control/área de influencia
Categorías: fantasía
Nombres alternativos:
BARCODE: 736211951670
En 9__PH_1__ listas de deseos En colecciones 7__PH_1__ Esto fue visto 17497__PH_1__ veces
Comprados juntos con frecuencia Comprados juntos con frecuencia