Fundas de cartas en este juego.
161 tarjetas de 56.0mm de ancho y 87.0mm de alto
4x
(50 PC)
4x
(50 PC)
4x
(50 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(110 PC)
2x
(110 PC)
3x
(55 PC)
2x
(120 PC)
3x
(75 PC)
3x
(75 PC)
4x
(50 PC)
3x
(75 PC)
2x
(100 PC)
4x
(50 PC)
3x
(75 PC)
2x
(100 PC)
Descripción
As the head of a shadowy Intelligence agency, you must manipulate Agents around the world, using valuable Intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your Agency to manipulate the world…and win the game!
SpyMaster, by Seth Johnson, takes place over five rounds. Each round begins with a Intelligence being gathered using the "I split, you choose" mechanism, where the SpyMaster player divvies the available Intelligence cards into files, then the players go around and take one stack in clockwise order, ending with the SpyMaster.
Playing Intelligence cards from hand, players take turns moving Agent meeples - both their own and ownerless freelance Agents - into position so they can control the areas, meet mission requirements, and claim the Mission cards.
At the end of five rounds, the player with the highest value in accomplished Missions - plus bonuses for remaining Intelligence in hand - wins!
(And keep spying for additional material you can use to enhance your game. Just think inside the box...)
-description from publisher
Información adicional
Descripción
As the head of a shadowy Intelligence agency, you must manipulate Agents around the world, using valuable Intelligence to complete missions. Crucial choices, daring actions, and perfect timing will allow your Agency to manipulate the world…and win the game!
SpyMaster, by Seth Johnson, takes place over five rounds. Each round begins with a Intelligence being gathered using the "I split, you choose" mechanism, where the SpyMaster player divvies the available Intelligence cards into files, then the players go around and take one stack in clockwise order, ending with the SpyMaster.
Playing Intelligence cards from hand, players take turns moving Agent meeples - both their own and ownerless freelance Agents - into position so they can control the areas, meet mission requirements, and claim the Mission cards.
At the end of five rounds, the player with the highest value in accomplished Missions - plus bonuses for remaining Intelligence in hand - wins!
(And keep spying for additional material you can use to enhance your game. Just think inside the box...)
-description from publisher
Fundas de cartas en este juego.
161 tarjetas de 56.0mm de ancho y 87.0mm de alto
4x
(50 PC)
4x
(50 PC)
4x
(50 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(100 PC)
2x
(110 PC)
2x
(110 PC)
3x
(55 PC)
2x
(120 PC)
3x
(75 PC)
3x
(75 PC)
4x
(50 PC)
3x
(75 PC)
2x
(100 PC)
4x
(50 PC)
3x
(75 PC)
2x
(100 PC)
Información adicional