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Inis

Un jeu de société de Christian Martinez
Éditeur: Matagot
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Inis
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
69,95€
IT Gratuit
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 67__PH_1__ (80.0mm__PH_3__x__PH_4__120.0mm__PH_5__) [suggéré par ichiruishu__PH_1__]
Lot de pochettes STANDARD 10% de réduction
+1x
Inis
66,95€
=
70,10€
Plein tarif
70,45€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Inis
66,95€
=
70,10€
Plein tarif
70,45€
Lot de pochettes PREMIUM 10% de réduction
+1x
Inis
66,95€
=
73,25€
Plein tarif
73,95€
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
67 cartes de 80.0mm de largeur et 120.0mm de hauteur
1x (100 Pièces) Mayday: 100 Bustine Magnum Gold per Dixit e Il Sesto Senso (80 x 120 mm) Size 3 (MDG7104)
Pour commander
1x (100 Pièces) 100 Bustine Arcane Size Oversize (79 x 120 mm) per Dixit
Disponible
1x (100 Pièces) Sapphire: 100 Bustine Gold per Dixit e Il Sesto Senso (80 x 120 mm) (Gold)
Disponible
2x (50 Pièces) uplay.it edizioni: 50 Bustine Premium Magnum (80 x 120 mm) (UPL-7146)
Disponible
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard Magnum (80 x 120 mm) (UPL-7104)
Disponible
1x (110 Pièces) Sleeve Kings Magnum Dixit Card Sleeves (80x120mm) 110 Pack 60 Microns
Quelques exemplaires
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior Magnum (80 x 120 mm) (UPL-GOLD)
Disponible
2x (50 Pièces) Honu Moana: 50 Bustine Premium Magnum (80 x 120 mm) (HMN-7146)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior Magnum (80 x 120 mm) (HMN-GOLD)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard Magnum (80 x 120 mm) (HMN-7104)
Disponible
Descriptif Descriptif
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six shrines. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Informations supplémentaires Informations supplémentaires
Mécanique: Contrôle de zone/Influence de zone Mouvement de zone Rédaction de cartes Gestion des mains Mémoire Placement des tuiles
Catégories: Historique Jeux de cartes Historique
Noms alternatifs: Inis Inis. Настольная игра Ініш Иниш イニシュ 翠嶼秘境 Inis
BARCODE: 3760146644953
L'article se trouve dans 9__PH_1__ paniers Dans 41__PH_1__ listes de souhaits Dans les collections 6__PH_1__ Cela a été vu 18618__PH_1__ fois
bundle con bustine Bundle avec manches
Cartes dans le jeu:
  • Cartes 67__PH_1__ (80.0mm__PH_3__x__PH_4__120.0mm__PH_5__) [suggéré par ichiruishu__PH_1__]
Lot de pochettes STANDARD 10% de réduction
+1x
Inis
66,95€
=
70,10€
Plein tarif
70,45€
Lot de pochettes SUPERIOR 10% de réduction
+1x
Inis
66,95€
=
70,10€
Plein tarif
70,45€
Lot de pochettes PREMIUM 10% de réduction
+1x
Inis
66,95€
=
73,25€
Plein tarif
73,95€
Descriptif Descriptif
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six shrines. Over the course of the game, players also earn deeds, typically chanted by bards or engraved by master crafters, that reduce by one the magic total of six for any condition. While one victory condition is enough to claim the title of King, a game of experienced players usually has a tight balance of power, emphasizing the leadership of the capital of the island. At the start of each round, players draft a hand of four action cards (with 13 action cards for three players and 17 for four players) during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats...under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed will be king by the Assembly for his merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to his clan's people (i.e., his hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
67 cartes de 80.0mm de largeur et 120.0mm de hauteur
1x (100 Pièces) Mayday: 100 Bustine Magnum Gold per Dixit e Il Sesto Senso (80 x 120 mm) Size 3 (MDG7104)
Pour commander
1x (100 Pièces) 100 Bustine Arcane Size Oversize (79 x 120 mm) per Dixit
Disponible
1x (100 Pièces) Sapphire: 100 Bustine Gold per Dixit e Il Sesto Senso (80 x 120 mm) (Gold)
Disponible
2x (50 Pièces) uplay.it edizioni: 50 Bustine Premium Magnum (80 x 120 mm) (UPL-7146)
Disponible
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard Magnum (80 x 120 mm) (UPL-7104)
Disponible
1x (110 Pièces) Sleeve Kings Magnum Dixit Card Sleeves (80x120mm) 110 Pack 60 Microns
Quelques exemplaires
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior Magnum (80 x 120 mm) (UPL-GOLD)
Disponible
2x (50 Pièces) Honu Moana: 50 Bustine Premium Magnum (80 x 120 mm) (HMN-7146)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior Magnum (80 x 120 mm) (HMN-GOLD)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard Magnum (80 x 120 mm) (HMN-7104)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Contrôle de zone/Influence de zone Mouvement de zone Rédaction de cartes Gestion des mains Mémoire Placement des tuiles
Catégories: Historique Jeux de cartes Historique
Noms alternatifs: Inis Inis. Настольная игра Ініш Иниш イニシュ 翠嶼秘境 Inis
BARCODE: 3760146644953
L'article se trouve dans 9__PH_1__ paniers Dans 41__PH_1__ listes de souhaits Dans les collections 6__PH_1__ Cela a été vu 18618__PH_1__ fois
Fréquemment achetés ensemble Fréquemment achetés ensemble

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