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Mothership Rpg Hackers Handbook (GDR)
Éditeur: Tuesday Knight Games
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Mothership Rpg Hackers Handbook (GDR)
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.
However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**.
The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes:
A brand new loadout for character creation: The Exploitation Loadout.
Intuitive and simple rules and guidelines for building Networks for your players to hack.
A Response table for when your players fail their hack.
A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action.
A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts.
This supplement is suitable for characters of any level.
2 page black and white pamphlet module.Written by Sean McCoy, Luke Gearing, and Kevin WhitlockLayout by Sean McCoy
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| BARCODE: | ????????? |
| Cela a été vu 507 fois | |
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.
However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**.
The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes:
A brand new loadout for character creation: The Exploitation Loadout.
Intuitive and simple rules and guidelines for building Networks for your players to hack.
A Response table for when your players fail their hack.
A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action.
A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts.
This supplement is suitable for characters of any level.
2 page black and white pamphlet module.Written by Sean McCoy, Luke Gearing, and Kevin WhitlockLayout by Sean McCoy
| Mécanique: | |
| Catégories: | |
| Noms alternatifs: | |
| BARCODE: | ????????? |
| Cela a été vu 507 fois | |