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Perdition's Mouth: Abyssal Rift – The Hideout

Un jeu de société de
Éditeur: Dragon Dawn Productions
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Perdition's Mouth: Abyssal Rift – The Hideout
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Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
48 cartes de 63.5mm de largeur et 88.0mm de hauteur
1x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
1x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
1x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
1x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Descriptif Descriptif
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant... yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run. The Northern Vidal-Sis, in the vast open marshlands - where no one wanted to be, let alone live - had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts. It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay - one bit at a time. The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you'll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.
Informations supplémentaires Informations supplémentaires
Mécanique: Système d'allocation de points d'action Campagne/carte de combat pilotée Gestion des mains Ordre des phases variable Pouvoirs variables des joueurs
Catégories: Extension pour le jeu de base Fantaisie Horreur Miniatures Casse-tête
Noms alternatifs:
BARCODE: 703694046797
Dans la liste de souhaits 1__PH_1__ Cela a été vu 2309__PH_1__ fois
Descriptif Descriptif
Neshilim, the deposed despot has spent recent months uncovering what led to his downfall. It was the damnable cult and their peasant rabble’s lust for change. Change? For good? What a waste of breath! No peasant would even know what “good” meant... yet they were the reason his colleagues now hung skewered on tall spikes, and he was on the run. The Northern Vidal-Sis, in the vast open marshlands - where no one wanted to be, let alone live - had long sustained a small population of bandits, vagabonds, dissidents, and rabble from surrounding nations. Now and again those nations’ armies would try to hunt down the worst of them, only to inevitably fall to the bog itself. Clearing up the area had never worked out, despite repeated efforts. It had taken weeks of tracking through the vast, smelly swamp to figure out which obscure hideout housed the cult among the random bandit groups. But he finally found it, and it was time to send a pigeon to that irritating halfling. Soon the cult would pay - one bit at a time. The Hideout provides 5 scenarios, which are rather different from the Abyssal Rift main campaign. Should you manage to beat the cult, you'll secure a safe haven, at least for a time, allowing recovery and restocking. But the cult is relentless, so one day you might find your hideout being overrun. Never feel safe; remain vigilant.
Pochettes de cartes dans ce jeu Pochettes de cartes dans ce jeu
48 cartes de 63.5mm de largeur et 88.0mm de hauteur
1x (50 Pièces) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Disponible
1x (100 Pièces) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
Disponible
1x (100 Pièces) 100 Bustine Arcane Standard Size (63 x 88 mm)
Pour commander
1x (100 Pièces) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
Pour commander
1x (100 Pièces) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Disponible
1x (110 Pièces) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Pour commander
1x (75 Pièces) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Disponible
1x (50 Pièces) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Disponible
1x (75 Pièces) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Disponible
1x (100 Pièces) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Disponible
1x (100 Pièces) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Disponible
Informations supplémentaires Informations supplémentaires
Mécanique: Système d'allocation de points d'action Campagne/carte de combat pilotée Gestion des mains Ordre des phases variable Pouvoirs variables des joueurs
Catégories: Extension pour le jeu de base Fantaisie Horreur Miniatures Casse-tête
Noms alternatifs:
BARCODE: 703694046797
Dans la liste de souhaits 1__PH_1__ Cela a été vu 2309__PH_1__ fois