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1-5
90'
14
Aucun texte nécessaire dans le jeu
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Tesla vs. Edison is a fast-playing, route building, ecconomic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.
Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.
Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!
| Mécanique: | Système d'allocation de points d'action Spéculation sur les matières premières Gestion des mains Création d'itinéraires/réseaux Détention d'actions Pouvoirs variables des joueurs Placement des travailleurs |
| Catégories: | Bluffant Jeux de cartes Économique Éducatif Industrie/Fabrication |
| Noms alternatifs: | |
| BARCODE: | 857120003097 |
| Dans 6__PH_1__ listes de souhaits Dans les collections 4__PH_1__ Cela a été vu 6803__PH_1__ fois | |
Tesla vs. Edison is a fast-playing, route building, ecconomic and worker placement game focused on invention and industry in the roaring 1880's. It is easy-to-learn and appropriate for all gamers aged 14 and up.
Nikola Tesla, Thomas Edison, and three other important inventors of the time struggle to determine who will be most remembered as the man who brought light to the masses. Contributing innovations in power generation, delivery, and illumination, you also choose to invest in Direct Current (DC) technology or the superior but later developing AC technology.
Players control a small group of legendary figures from the War of Currents, each rated in Invention, Engineering, Finance and Public Relations. Each turn these legends are allocated to help research, commercialize or patent technology; influence the public's perception about the inventors and AC or DC technology; bid on and hopefully secure either residential, exhibition or power generation projects in cities around the 1880's United States. Money is tight and players may need to sell shares of their company in order to do everything they need to succeed. But be careful: other companies can buy stock you release, and the winner is the player whose company's stock is worth the most at the end of the game!
| Mécanique: | Système d'allocation de points d'action Spéculation sur les matières premières Gestion des mains Création d'itinéraires/réseaux Détention d'actions Pouvoirs variables des joueurs Placement des travailleurs |
| Catégories: | Bluffant Jeux de cartes Économique Éducatif Industrie/Fabrication |
| Noms alternatifs: | |
| BARCODE: | 857120003097 |
| Dans 6__PH_1__ listes de souhaits Dans les collections 4__PH_1__ Cela a été vu 6803__PH_1__ fois | |