Visitor in Blackwood Grove
Disponible dans un entrepôt externe.
Expédition sous environ 10/21 jours
IT
4,49€
Bundle avec manches
Cartes dans le jeu:
-
Cartes 155__PH_1__ (44.0mm__PH_3__x__PH_4__68.0mm__PH_5__)
-
Cartes 6__PH_1__ (88.0mm__PH_3__x__PH_4__125.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
+2x
=
24,82€
Plein tarif
28,90€
Lot de pochettes SUPERIOR 10% de réduction
+1x
+3x
=
27,07€
Plein tarif
31,40€
Lot de pochettes PREMIUM 10% de réduction
+1x
+4x
=
29,32€
Plein tarif
33,90€
Pochettes de cartes dans ce jeu
155 cartes de 44.0mm de largeur et 68.0mm de hauteur
4x
(50 Pièces)
2x
(100 Pièces)
2x
(100 Pièces)
4x
(50 Pièces)
2x
(100 Pièces)
4x
(50 Pièces)
2x
(110 Pièces)
3x
(55 Pièces)
3x
(75 Pièces)
4x
(50 Pièces)
3x
(75 Pièces)
2x
(100 Pièces)
6 cartes de 88.0mm de largeur et 125.0mm de hauteur
1x
(100 Pièces)
1x
(110 Pièces)
1x
(50 Pièces)
Descriptif
Description from the publisher:
A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.
Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player — the Visitor — makes up a secret rule like "Things that contain metal" to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right.
The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win!
Informations supplémentaires
Bundle avec manches
Cartes dans le jeu:
-
Cartes 155__PH_1__ (44.0mm__PH_3__x__PH_4__68.0mm__PH_5__)
-
Cartes 6__PH_1__ (88.0mm__PH_3__x__PH_4__125.0mm__PH_5__)
Lot de pochettes STANDARD 10% de réduction
+1x
+2x
=
24,82€
Plein tarif
28,90€
Lot de pochettes SUPERIOR 10% de réduction
+1x
+3x
=
27,07€
Plein tarif
31,40€
Lot de pochettes PREMIUM 10% de réduction
+1x
+4x
=
29,32€
Plein tarif
33,90€
Descriptif
Description from the publisher:
A spacecraft crashes in Blackwood Grove, and the Kid is the only one watching. Federal Agents hunt down the signal, but no one can get near the craft due to its crushing forcefield. Why can some objects pass through it, but others are repelled? Hiding in the craft, the Visitor hopes the Kid can figure out the rule before the Agents and help it escape. The agents want to dissect the Visitor and keep the ship.
Visitor in Blackwood Grove is an asymmetric, two-versus-many, inductive-reasoning game in which one player — the Visitor — makes up a secret rule like "Things that contain metal" to determine which objects can pass through the forcefield. The other players — the Agents and the Kid — try to figure out the rule by seeing which objects pass through the forcefield and which don't. The Agents secretly test cards from their hands to learn what passes the rule and what doesn't. The Kid tries to predict which cards will pass the rule, and she builds trust with the Visitor if she’s right.
The Kid and the Visitor are on a team — if the Visitor makes a rule that's too easy, the agents will solve it first and he will lose. If the Visitor makes the rule too hard, nobody will be able to solve it and the Agents will win. If the Visitor makes the rule just right, the Kid will figure it out before the agents and both the Kid and the Visitor win!
Pochettes de cartes dans ce jeu
155 cartes de 44.0mm de largeur et 68.0mm de hauteur
4x
(50 Pièces)
2x
(100 Pièces)
2x
(100 Pièces)
4x
(50 Pièces)
2x
(100 Pièces)
4x
(50 Pièces)
2x
(110 Pièces)
3x
(55 Pièces)
3x
(75 Pièces)
4x
(50 Pièces)
3x
(75 Pièces)
2x
(100 Pièces)
6 cartes de 88.0mm de largeur et 125.0mm de hauteur
1x
(100 Pièces)
1x
(110 Pièces)
1x
(50 Pièces)
Informations supplémentaires