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Wizard Kittens

Un jeu de société de Brendan G. Conway Marissa Kelly Mark Diaz Truman
Éditeur: Magpie Games
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Wizard Kittens
Disponible dans un entrepôt externe.
Expédition sous environ 10/15 jours
-15%
16,92€

Prix de vente

IT 4,49€
Descriptif Descriptif
Wizard Kittens is a semi-cooperative set collection card game. Players are wizard kittens who have accidentally released a few curses from the library's restricted section. Now they must defeat the curses before they're caught by the librarian, Professor Whispurr. Each turn plays quickly but offers interesting decisions, most often around which spell to use and how to use it. Spells allow kittens to draw extra cards, sling cards at other players, discard cards out of their own play areas, or trade any two cards in play. No player can use the same spell two turns in a row, either. The game ends when either the last of the six curses is defeated, or when the Professor Whispurr card is drawn from the ritual component deck. If the kittens defeated the last curse, then they tally up points (including a secret objective Extra Credit card), and the highest score wins. If they are caught by Professor Whispurr, then the Cleanest Paws Clause applies. All kittens with 10 or more points lose, and from those who are left, the kitten with the fewest cards in their play area wins. -description from designer
Informations supplémentaires Informations supplémentaires
Mécanique: Ensemble de collecte Pouvoirs variables des joueurs
Catégories: Animaux Jeux de cartes Fantaisie
Noms alternatifs:
BARCODE: 0086000106213
Cela a été vu 1246__PH_1__ fois
Descriptif Descriptif
Wizard Kittens is a semi-cooperative set collection card game. Players are wizard kittens who have accidentally released a few curses from the library's restricted section. Now they must defeat the curses before they're caught by the librarian, Professor Whispurr. Each turn plays quickly but offers interesting decisions, most often around which spell to use and how to use it. Spells allow kittens to draw extra cards, sling cards at other players, discard cards out of their own play areas, or trade any two cards in play. No player can use the same spell two turns in a row, either. The game ends when either the last of the six curses is defeated, or when the Professor Whispurr card is drawn from the ritual component deck. If the kittens defeated the last curse, then they tally up points (including a secret objective Extra Credit card), and the highest score wins. If they are caught by Professor Whispurr, then the Cleanest Paws Clause applies. All kittens with 10 or more points lose, and from those who are left, the kitten with the fewest cards in their play area wins. -description from designer
Informations supplémentaires Informations supplémentaires
Mécanique: Ensemble de collecte Pouvoirs variables des joueurs
Catégories: Animaux Jeux de cartes Fantaisie
Noms alternatifs:
BARCODE: 0086000106213
Cela a été vu 1246__PH_1__ fois
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