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A Distant Plain

Gra planszowa pt Volko Ruhnke Brian Train
Wydawca: GMT Games
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A Distant Plain
Disponible dans un entrepôt externe.
Expédition sous environ 7/21 jours
Cennik: 78,00€ 73,95€
IT bezpłatny
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 78: 63.0mm szerokie i 89.0mm wysokie (63.0x89.0)
2x (50 Pz) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Dostępne
1x (100 Pz) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Niewiele egzemplarzy
1x (100 Pz) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Niewiele egzemplarzy
1x (100 Pz) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
Dostępne
Opis Opis
The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others. A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency. A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events. ... and more. As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.
Dalsze informacje Dalsze informacje
Mechanika: Kontrola terytorium Ruch na terytorium Rzut kostką Zmienna kolejność faz Gracze o zmiennych cechach i mocach
Kategorie: Wojna
Alternatywne nazwy:
BARCODE: 817054010431
wNcart Na liście życzeń 21__TOK_1__ W kolekcjach 9__TOK_1__ Obejrzano go 14491__TOK_1__ razy
Opis Opis
The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others. A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency. A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include: Coalition-Government joint operations. Volatile Pakistani posture toward the conflict. Evolution of both COIN and insurgent tactics and technology. Government graft and desertion. Coalition casualties. Returning Afghan refugees. Pashtun ethnic terrain. Multiple scenarios. A deck of 72 fresh events. ... and more. As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 78: 63.0mm szerokie i 89.0mm wysokie (63.0x89.0)
2x (50 Pz) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
Dostępne
1x (100 Pz) 100 Bustine Protettive Dragon Shield - Misura Standard - Trasparente
Niewiele egzemplarzy
1x (100 Pz) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
Niewiele egzemplarzy
1x (100 Pz) Mayday: 100 Bustine Custom per Police Precinct (63.5 x 92 mm) (MDG7128)
Dostępne
Dalsze informacje Dalsze informacje
Mechanika: Kontrola terytorium Ruch na terytorium Rzut kostką Zmienna kolejność faz Gracze o zmiennych cechach i mocach
Kategorie: Wojna
Alternatywne nazwy:
BARCODE: 817054010431
wNcart Na liście życzeń 21__TOK_1__ W kolekcjach 9__TOK_1__ Obejrzano go 14491__TOK_1__ razy
Często kupowane razem Często kupowane razem