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Risk Legacy

Gra planszowa pt Rob Daviau Chris Dupuis
Wydawca: Hasbro
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Risk Legacy
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Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 175: 56.0mm szerokie i 87.0mm wysokie (56.0x87.0)
4x (50 Pz) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
zamówić
4x (50 Pz) Mayday: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
zamówić
4x (50 Pz) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Dostępne
2x (100 Pz) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
zamówić
2x (100 Pz) Mayday: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
zamówić
2x (100 Pz) 100 Bustine Arcane American Medium (57 x 89 mm)
Dostępne
2x (100 Pz) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Dostępne
2x (100 Pz) Sapphire: 100 Bustine USA (56 x 87 mm) (Purple)
zamówić
2x (100 Pz) uplay.it edizioni: 100 Bustine Standard USA (56 x 87 mm) (UPL-7040)
Dostępne
2x (100 Pz) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Dostępne
2x (110 Pz) Sleeve Kings Standard Usa Card Sleeves (56x87mm) 110 Pack 60 Microns
zamówić
2x (110 Pz) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
Dostępne
4x (55 Pz) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
zamówić
2x (120 Pz) Cleopatra and the Society of Architects: 120 Card Sleeves 56x87 mm Premium USA MJT-7076
Dostępne
3x (75 Pz) uplay.it edizioni: 75 Bustine Superior USA (56 x 87 mm) (UPL-PURPLE)
Dostępne
3x (75 Pz) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Dostępne
4x (50 Pz) Honu Moana: 50 Bustine Premium USA (56 x 87 mm) (HMN-7076)
Dostępne
3x (75 Pz) Honu Moana: 75 Bustine Superior USA (56 x 87 mm) (HMN-PURPLE)
Dostępne
2x (100 Pz) Honu Moana: 100 Bustine Standard USA (56 x 87 mm) (HMN-7040)
Dostępne
4x (50 Pz) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Dostępne
3x (75 Pz) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Dostępne
2x (100 Pz) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Dostępne
Opis Opis
This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players. The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.
Dalsze informacje Dalsze informacje
Mechanika: Kontrola terytorium Kampania/bitwa oparta na kartach Rzut kostką
Kategorie: Przygoda Wojna
Alternatywne nazwy: Risiko Evolution Risk Legacy Risiko Evolution Risk Legacy Risk Revolution
BARCODE: 5010993911325
wNcart Na liście życzeń 24__TOK_1__ W kolekcjach 14__TOK_1__ Obejrzano go 29294__TOK_1__ razy
Opis Opis
This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs). What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end. What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players. The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection. The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country. Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.
Rękawy na karty w tej grze Rękawy na karty w tej grze
Karty 175: 56.0mm szerokie i 87.0mm wysokie (56.0x87.0)
4x (50 Pz) FFG: 50 Clear Sleeves - Standard American Board Game Pack (57x89 mm) (FFS03)
zamówić
4x (50 Pz) Mayday: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
zamówić
4x (50 Pz) Mayday: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
Dostępne
2x (100 Pz) Mayday: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
zamówić
2x (100 Pz) Mayday: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
zamówić
2x (100 Pz) 100 Bustine Arcane American Medium (57 x 89 mm)
Dostępne
2x (100 Pz) Sapphire: 100 Bustine Chimera USA (57.5 x 89 mm) (Orange)
Dostępne
2x (100 Pz) Sapphire: 100 Bustine USA (56 x 87 mm) (Purple)
zamówić
2x (100 Pz) uplay.it edizioni: 100 Bustine Standard USA (56 x 87 mm) (UPL-7040)
Dostępne
2x (100 Pz) uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
Dostępne
2x (110 Pz) Sleeve Kings Standard Usa Card Sleeves (56x87mm) 110 Pack 60 Microns
zamówić
2x (110 Pz) Sleeve Kings Standard Usa Chimera Card Sleeves (57.5x89mm) 110 Pack 60 Microns
Dostępne
4x (55 Pz) Sleeve Kings Mini Euro Card Sleeves (57x89mm) 55 Pack 90 Microns
zamówić
2x (120 Pz) Cleopatra and the Society of Architects: 120 Card Sleeves 56x87 mm Premium USA MJT-7076
Dostępne
3x (75 Pz) uplay.it edizioni: 75 Bustine Superior USA (56 x 87 mm) (UPL-PURPLE)
Dostępne
3x (75 Pz) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Dostępne
4x (50 Pz) Honu Moana: 50 Bustine Premium USA (56 x 87 mm) (HMN-7076)
Dostępne
3x (75 Pz) Honu Moana: 75 Bustine Superior USA (56 x 87 mm) (HMN-PURPLE)
Dostępne
2x (100 Pz) Honu Moana: 100 Bustine Standard USA (56 x 87 mm) (HMN-7040)
Dostępne
4x (50 Pz) Honu Moana: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (HMN-7078)
Dostępne
3x (75 Pz) Honu Moana: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (HMN-ORANGE)
Dostępne
2x (100 Pz) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Dostępne
Dalsze informacje Dalsze informacje
Mechanika: Kontrola terytorium Kampania/bitwa oparta na kartach Rzut kostką
Kategorie: Przygoda Wojna
Alternatywne nazwy: Risiko Evolution Risk Legacy Risiko Evolution Risk Legacy Risk Revolution
BARCODE: 5010993911325
wNcart Na liście życzeń 24__TOK_1__ W kolekcjach 14__TOK_1__ Obejrzano go 29294__TOK_1__ razy
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