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LANGUAGE-DE
2-4
30'
8

DOG: Harry Potter

Um jogo de tabuleiro de (Uncredited)
Editora: Schmidt Spiele
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DOG: Harry Potter
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Descrição Descrição
The wizard students are traveling around Hogwarts; from the dormitories of the four houses, they make their way to the Great Hall — but Hogwarts wouldn't be Hogwarts if the up-and-coming magicians didn't turn almost every challenge into a competition to test who has the most successful house. Whether Gryffindor, Hufflepuff, Ravenclaw or Slytherin, everyone tries to make it to the Great Hall as quickly as possible, outplaying the others and sending them back to the dormitory. Only caretaker Argus Filch makes life equally difficult for everyone. DOG: Harry Potter adapts DOG to the wizarding world, and round after round, players try to use their action cards to move the figures in their own house from the dormitory to the Great Hall, where they are safe. On the way there, other classmates not only want to overtake them, but prefer to throw them out. With magical tricks such as walking backwards, conjured up jokers, or lucky number witchcraft, they, like the patrolling caretaker, become a real threat to progress. After all, who likes going back to bed when the goal seems so close?
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos Pegue isso Gioco a squadre
Categorias: Jogos de cartas
Nomes alternativos:
BARCODE: 4001504494230
Isso foi visto 116__PH_1__ vezes
Descrição Descrição
The wizard students are traveling around Hogwarts; from the dormitories of the four houses, they make their way to the Great Hall — but Hogwarts wouldn't be Hogwarts if the up-and-coming magicians didn't turn almost every challenge into a competition to test who has the most successful house. Whether Gryffindor, Hufflepuff, Ravenclaw or Slytherin, everyone tries to make it to the Great Hall as quickly as possible, outplaying the others and sending them back to the dormitory. Only caretaker Argus Filch makes life equally difficult for everyone. DOG: Harry Potter adapts DOG to the wizarding world, and round after round, players try to use their action cards to move the figures in their own house from the dormitory to the Great Hall, where they are safe. On the way there, other classmates not only want to overtake them, but prefer to throw them out. With magical tricks such as walking backwards, conjured up jokers, or lucky number witchcraft, they, like the patrolling caretaker, become a real threat to progress. After all, who likes going back to bed when the goal seems so close?
Informações adicionais Informações adicionais
Mecânica: Gerenciamento de mãos Pegue isso Gioco a squadre
Categorias: Jogos de cartas
Nomes alternativos:
BARCODE: 4001504494230
Isso foi visto 116__PH_1__ vezes