phone (+39) 320 073 4588
email ENTRE EM CONTATO CONOSCO VIA E-MAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
6.63
Votação BGG: BGG Stats
LANGUAGE-IT LANGUAGE-UK LANGUAGE-DE LANGUAGE-FR LANGUAGE-ES
2-6
15'
6
Nenhum texto necessário no jogo

Kikerikimäh!?

Um jogo de tabuleiro de Hajo Bücken Dirk Hanneforth
Editora: Adlung-Spiele
utrade Quer vender sua cópia deste jogo?
utradestar
Use nosso mercado utrade!
Kikerikimäh!?
O item não está disponível, você pode usar o alerta para ser avisado quando ele estiver novamente em estoque.
add-alert
Descrição Descrição
Roar like a lion, waddle like a duck, draw an elephant on the table, explain what a dolphin eats, and tell where a bear lives: In Kikerikimäh!?, for two players or 3-6 players, whoever can do that the best, leading the other players more often than not in the right direction, will win the game. To set up the game for 3-6 players, shuffle the 56 animal cards, then deal out cards as evenly as possible among all the players. If a player receives a matching pair of animal cards, remove these from the game as they are not needed. Shuffle the challenge cards and place them in the middle of the table. On a turn, the active player draws the topmost challenge card – with challenges being something that you draw or describe or imitate, e.g., "describe the animal's feet", "using your fingers, mimic how the animal walks" or "describe or show how the animal eats". This player draws the topmost animal card from her deck, then completes the challenge as best she can. Each other player then looks through their personal deck of animal cards, chooses one animal they think best matches the description or sounds given, then reveal these cards simultaneously. If someone has matched the active player, those two cards are removed from play; likewise, if any two players have revealed matching animals, those cards are removed from play. All other animals are returned to their owners' decks. The next player then undergoes a challenge, and so on. As soon as one or more players have no animal cards remaining, the game ends and those players win. In the two-player game, each player takes a set of animal cards and they take turns doing the challenges. If the non-active player reveals the right animal card, those cards are removed from play; otherwise, the challenger's card and the matching card from the other player's deck are placed in the middle of the table as a penalty point. The goal is to score as few penalty points as possible.
Informações adicionais Informações adicionais
Mecânica: Atuando
Categorias: Animais Jogos de cartas
Nomes alternativos:
BARCODE: 4013754111027
Em 2__PH_1__ coleções Isso foi visto 10254__PH_1__ vezes
Descrição Descrição
Roar like a lion, waddle like a duck, draw an elephant on the table, explain what a dolphin eats, and tell where a bear lives: In Kikerikimäh!?, for two players or 3-6 players, whoever can do that the best, leading the other players more often than not in the right direction, will win the game. To set up the game for 3-6 players, shuffle the 56 animal cards, then deal out cards as evenly as possible among all the players. If a player receives a matching pair of animal cards, remove these from the game as they are not needed. Shuffle the challenge cards and place them in the middle of the table. On a turn, the active player draws the topmost challenge card – with challenges being something that you draw or describe or imitate, e.g., "describe the animal's feet", "using your fingers, mimic how the animal walks" or "describe or show how the animal eats". This player draws the topmost animal card from her deck, then completes the challenge as best she can. Each other player then looks through their personal deck of animal cards, chooses one animal they think best matches the description or sounds given, then reveal these cards simultaneously. If someone has matched the active player, those two cards are removed from play; likewise, if any two players have revealed matching animals, those cards are removed from play. All other animals are returned to their owners' decks. The next player then undergoes a challenge, and so on. As soon as one or more players have no animal cards remaining, the game ends and those players win. In the two-player game, each player takes a set of animal cards and they take turns doing the challenges. If the non-active player reveals the right animal card, those cards are removed from play; otherwise, the challenger's card and the matching card from the other player's deck are placed in the middle of the table as a penalty point. The goal is to score as few penalty points as possible.
Informações adicionais Informações adicionais
Mecânica: Atuando
Categorias: Animais Jogos de cartas
Nomes alternativos:
BARCODE: 4013754111027
Em 2__PH_1__ coleções Isso foi visto 10254__PH_1__ vezes