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Ibyron: Island of Discovery
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7.75
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LANGUAGE-UK
2-4
90'
10
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Ibyron: Island of Discovery

Un gioco da tavolo di Anna-Marie Nelson Scott Nelson
Editore: The Game Crafter, LLC
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Ibyron: Island of Discovery
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Descrizione Descrizione
A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron? Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...! Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play. There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins. It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
Ulteriori Informazioni Ulteriori Informazioni
Meccaniche: Tabelloni modulari Posizionamento lavoratori
Categorie: Civilizzazione
Nomi alternativi: Ibyron: Island of Discovery Ibyron: Tri*land of Discovery
BARCODE: ?????????
In 1 wishlist È stato visto 3303 volte
Descrizione Descrizione
A new land has emerged from the ashes of the old empire. Factions have risen to compete for the throne. Can you be the first to lay claim to the island of Ibyron? Develop your land from farm to city and be the first to build your civilization from the resources the island of Ibyron offers... Come, discover a new world...! Ibyron: Island of Discovery is a two-tiered worker placement game wherein players all work the land of a newly-discovered island to build their city the biggest before the other players. Using resource gathering and building, and movement mechanics for the Outside phase, supported by a Worker Placement on the Village Phase, each player will design their own city; each building adding to options in game play. There is a race to the end game, but getting there will support many strategies. The first player to build a complete working city, wins. It was heavily inspired by the Splotter games: Roads & Boats and Antiquity. It was not designed to replace those games, but to deeply entrench you for a good 2 hours, and also feel like a dinner instead of a lunch-snack.
Ulteriori Informazioni Ulteriori Informazioni
Meccaniche: Tabelloni modulari Posizionamento lavoratori
Categorie: Civilizzazione
Nomi alternativi: Ibyron: Island of Discovery Ibyron: Tri*land of Discovery
BARCODE: ?????????
In 1 wishlist È stato visto 3303 volte